Virtual Jockey (lost build of cancelled Virtual Boy horse-racing simulation game; 1996): Difference between revisions

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(seriously, the grammar!!)
m (Minor grammar changes (didn't know if the plot was the game's actual written synopsis or not, so if that's the case just change it back for now))
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|title=<center>Virtual Jockey</center>
|title=<center>Virtual Jockey</center>
|image=Vjockeyflyer.jpg
|image=Vjockeyflyer.jpg
|imagecaption=Rare flyer for the game.
|imagecaption=A rare flyer for the game.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}
}}
'''''Virtual Jockey''''' is a cancelled 1996 horse-racing simulation game that was in development by Right Stuff for the Virtual Boy. It was never finished before the Virtual Boy was cancelled. Some of the game mechanics were used in the PS1 game ''Jockey Zero''.
 
'''''Virtual Jockey''''' is a cancelled horse-racing simulation game that was in development by Right Stuff for the Virtual Boy. Due to the Virtual Boy being discontinued, however, It was never finished. The developers later used some of the game's mechanics in the PS1 game ''Jockey Zero''.


==Plot==
==Plot==
The player character goes participate at the Japanese derby, which has more than 20 contestants in total.
The player character wishes to compete and win in a Japanese derby, mainly to impress his father who had won previously. The player must also defeat over 20 other contestants, including the Kaiser Corps, vile rivals who are also suspected of sabotaging the derby in order to win.


The protagonist's father having won at this before, he wants to impress him with a victory of his own.
In order to achieve his goals, he must become familiar with the characteristics of his unique talking horse and the courses to win. With the horse, he can in turn become familiar with the other horses.
 
In order to achieve his goals, he must become familiar with the characteristics of his unique talking horse and the courses to win. With the horse, he can become familiar with the other horses.
 
The player must also defeat the Kaiser Corps, vile rivals who are also suspected of sabotaging the derby in order to win.


==Availability==
==Availability==
Only four screenshots and the flyer for the game have surfaced.
Only four screenshots and some promo material for the game have surfaced. No prototypes or video of the game are currently known to exist.
 
 


==Gallery==
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
File:Vjockey_1.png
File:Vjockey_1.png

Revision as of 17:37, 4 February 2017

Vjockeyflyer.jpg

A rare flyer for the game.

Status: Lost


Virtual Jockey is a cancelled horse-racing simulation game that was in development by Right Stuff for the Virtual Boy. Due to the Virtual Boy being discontinued, however, It was never finished. The developers later used some of the game's mechanics in the PS1 game Jockey Zero.

Plot

The player character wishes to compete and win in a Japanese derby, mainly to impress his father who had won previously. The player must also defeat over 20 other contestants, including the Kaiser Corps, vile rivals who are also suspected of sabotaging the derby in order to win.

In order to achieve his goals, he must become familiar with the characteristics of his unique talking horse and the courses to win. With the horse, he can in turn become familiar with the other horses.

Availability

Only four screenshots and some promo material for the game have surfaced. No prototypes or video of the game are currently known to exist.

Gallery