Sonic & Sega All-Stars Racing (lost prototype builds of multiplatform racing game; late-2000s): Difference between revisions

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|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
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''Sonic & Sega All-Stars Racing'' is a 2010 racing game developed by Sumo Digital and published by Sega for the Wii, Xbox 360, PlayStation 3, Nintendo DS, and PCs. The final game has every character using a car, a bike, or in some sort of flying vehicle but in an '''''earlier build of the game vehicles were even less standardized'''''.
'''''Sonic & Sega All-Stars Racing''''' is a 2010 racing game developed by Sumo Digital and published by Sega for the Wii, Xbox 360, PlayStation 3, Nintendo DS, Java, and PCs. '''The final game has every character using a car, a bike, or in some sort of flying vehicle but in earlier builds of the game vehicles were even less standardized.'''


==Background==
==Background==
[[File:4098677470 473780fd12 o.jpg|thumb|250x250px|Concept art of Amy inside her Pink Cabriolet included in the blog post. Based on other concept art it's likely from a later point in development. ]]
[[File:4098677470 473780fd12 o.jpg|thumb|250x250px|Concept art of Amy inside her Pink Cabriolet included in the blog post. Based on other concept art it's likely from a later point in development.]]
During the lead-up to the game's release the game's executive producer, Steve Lycett posted a series of developer diaries on the official Sonic City Blognik. In the first edition of this diary Lycett revealed that the game's earliest prototypes featured Sonic the Hedgehog on-foot ala ''Sonic R'', Miles "Tails" Prower in Sonic's biplane the Tornado, Dr. Eggman in a crab-like tank, Amy Rose in her "Amymobile", and Gilius Thunderhead from ''Golden Axe'' on a Chicken Leg. According to Lycett the prototypes in this stage of development were just not fun to play. The main problem was the sheer difference in size between characters with Eggman and Gilius making Sonic feel tiny in comparison. Another size problem arose with Tails whose hitbox was super wide due to the Tornado's wingspan. On top of this, the team was unable to think of a way for the characters to drift in a similar manner. These issues led them to put every character in some sort of car or bike with the exclusion of Tails whose vehicle was simply nerfed.<ref>[https://web.archive.org/web/20100222084655/http://blogs.sega.com/sonic/2009/11/12/asrdev1/ All-Star Racing Dev Diaries #1: Introductions from the Sonic City Blognik archived on the Wayback Machine.] Retrieved 09 Feb '22.</ref>  
During the lead-up to the game's release the game's executive producer, Steve Lycett posted a series of developer diaries on the official Sonic City Blognik. In the first edition of this diary Lycett revealed that the game's earliest prototypes featured Sonic the Hedgehog on-foot ala ''Sonic R'', Miles "Tails" Prower in Sonic's biplane the Tornado, Dr. Eggman in a crab-like tank, Amy Rose in her "Amymobile", and Gilius Thunderhead from ''Golden Axe'' on a Chicken Leg. According to Lycett the prototypes in this stage of development were just not fun to play. The main problem was the sheer difference in size between characters with Eggman and Gilius making Sonic feel tiny in comparison. Another size problem arose with Tails whose hitbox was super wide due to the Tornado's wingspan. On top of this, the team was unable to think of a way for the characters to drift in a similar manner. These issues led them to put every character in some sort of car or bike with the exclusion of Tails whose vehicle was simply nerfed.<ref>[https://web.archive.org/web/20100222084655/http://blogs.sega.com/sonic/2009/11/12/asrdev1/ All-Star Racing Dev Diaries #1: Introductions from the Sonic City Blognik archived on the Wayback Machine.] Retrieved 09 Feb '22</ref> Gilius was also cut sometime in between these builds and the final game though he would later go on to appear in the game's sequel ''Sonic & All-Stars Racing: Transformed''.
 
Gilius was also cut sometime in between these builds and the final game though he would later go on to appear in the game's sequel ''Sonic & All-Stars Racing: Transformed''.
 
==Availability==
==Availability==
Any prototype from this stage of development has yet to be officially released or leaked to the public and no actual gameplay has ever been shown.
Any prototype from this stage of development has yet to be officially released or leaked to the public and no actual gameplay has ever been shown.
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File:SonicandSegaAll-StarsRacingCA18 (1).jpg|Concept art of Gillius' model.
File:SonicandSegaAll-StarsRacingCA18 (1).jpg|Concept art of Gillius' model.
File:SonicandSegaAll-StarsRacingCA12 (1).jpg|Concept art of Gillius on a Chicken Leg.
File:SonicandSegaAll-StarsRacingCA12 (1).jpg|Concept art of Gillius on a Chicken Leg.
File:SonicandSegaAll-StarsRacingCA3.jpg|Concept art of possible designs for Eggman's original vehicle.
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</gallery>


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==References==
==References==
<references />
{{reflist}}
 
[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]
[[Category:Completely lost media]]

Latest revision as of 07:55, 25 April 2023

SonicandSegaAll-StarsRacingCA17.jpg

Concept art of Sonic, Tails, Amy, and Gillius racing in the streets of Tokyo-to from Jet Set Radio.

Status: Lost

Sonic & Sega All-Stars Racing is a 2010 racing game developed by Sumo Digital and published by Sega for the Wii, Xbox 360, PlayStation 3, Nintendo DS, Java, and PCs. The final game has every character using a car, a bike, or in some sort of flying vehicle but in earlier builds of the game vehicles were even less standardized.

Background

Concept art of Amy inside her Pink Cabriolet included in the blog post. Based on other concept art it's likely from a later point in development.

During the lead-up to the game's release the game's executive producer, Steve Lycett posted a series of developer diaries on the official Sonic City Blognik. In the first edition of this diary Lycett revealed that the game's earliest prototypes featured Sonic the Hedgehog on-foot ala Sonic R, Miles "Tails" Prower in Sonic's biplane the Tornado, Dr. Eggman in a crab-like tank, Amy Rose in her "Amymobile", and Gilius Thunderhead from Golden Axe on a Chicken Leg. According to Lycett the prototypes in this stage of development were just not fun to play. The main problem was the sheer difference in size between characters with Eggman and Gilius making Sonic feel tiny in comparison. Another size problem arose with Tails whose hitbox was super wide due to the Tornado's wingspan. On top of this, the team was unable to think of a way for the characters to drift in a similar manner. These issues led them to put every character in some sort of car or bike with the exclusion of Tails whose vehicle was simply nerfed.[1] Gilius was also cut sometime in between these builds and the final game though he would later go on to appear in the game's sequel Sonic & All-Stars Racing: Transformed.

Availability

Any prototype from this stage of development has yet to be officially released or leaked to the public and no actual gameplay has ever been shown.

Gallery

See Also

References