Fallout: Brotherhood of Steel 2 (lost build of unfinished PlayStation 2 action role-playing game; 2000s): Difference between revisions

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{{InfoboxLost
{{InfoboxLost
|title=<center>Fallout: Brotherhood of Steel 2</center>
|title=<center>Fallout: Brotherhood of Steel 2</center>
|image=FOBOS2 design doc.png
|image=BOS 2.jpg
|imagecaption=Promo picture for the game.
|imagecaption=Cover for the design document.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}
}}


'''''Fallout: Brotherhood Of Steel 2''''' was going to be the sequel to the 2004 Interplay game, ''Fallout: Brotherhood Of Steel'', but was canceled in 2004 when Interplay laid off or fired over 75% of their staff. The game was near completion when it was canceled, similar to what happened with [[Fallout Van Buren (partially found unfinished Fallout game; 2000s)|''Van Buren'']] a year earlier.
'''''Fallout: Brotherhood Of Steel 2''''' was a cooperative Action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2 in 2004.<ref name="style"/> It was the scheduled sequel to ''Fallout: Brotherhood of Steel''.


In March 2009, the game's design documents were leaked onto the internet, revealing some details on what the game was going to be about.<ref>[http://fallout.wikia.com/wiki/Fallout:_Brotherhood_of_Steel_2_design_document A directory of the leaked ''Brotherhood Of Steel 2'' design documents (indexed on the Fallout Wiki).] Retrieved 27 Jun '13</ref> The gameplay would have essentially been the same as its predecessor and would have also used the same engine. Little else is known about the game or how much development went into it before cancellation.
==Plot<ref>[https://vignette.wikia.nocookie.net/fallout/images/f/fd/FOBOS2_design_document_20.jpg/revision/latest?cb=20100122011500 Page #21 of the design doc]</ref>==
[[File:Texas.jpg|thumb|285px|right|Map of the area progression of the game.]]
The game, set in and progressing through areas of Texas, follows a war waging between the Brotherhood of Steel and a raider group known as The Cyphers. The Cyphers are recognized as the exact opposite of the Brotherhood of Steel; driving to destroy technology and eradicate the Brotherhood of Steel. The Cyphers have come into possession of a G.E.C.K (Garden of Ethan Creation Kit). Miles Reese, whom discovered the device, intends to use it to destroy human life and create a new world, overrun by vegetation. 
==Gameplay==
Inspiration for the gameplay element was drawn from games such as ''Baldur's Gate: Dark Alliance'', ''Diablo 2'', ''Fallout Tactics'', and the two original ''Fallout'' games.<ref name="style"/>
 
Like the original title, the player was restricted to only the choice of picking from a range of per-created potential protagonist characters, each having respective skill sets.<ref name="Hi, I'm Paul"/>
 
In addition to a new stealth system, the game incorporated a reputation system that would dictate the progression of the story based on the player's choice of morality throughout their playthrough.<ref name="Hi, I'm Paul">[https://vignette.wikia.nocookie.net/fallout/images/f/fe/FOBOS2_design_document_32.jpg/revision/latest?cb=20100122011542 Page #33 of the design doc]</ref>
 
"Stage Bosses" would've have been battled to mark the end of every segment of the game.<ref>[https://vignette.wikia.nocookie.net/fallout/images/0/08/FOBOS2_design_document_14.jpg/revision/latest?cb=20100122011459 Page #14 of the design doc]</ref>
 
==Development==
An observation by ProgrammingAce of the Game Of The Art forum, whom leaked the design document by Brian Freyermuth, follows the notion that the predecessor was intended as a mere source of funds for the the sequel; this strategic decision was responsible for the original's poorly-received game quality. <ref>[https://web.archive.org/web/20090314042051/http://gameoftheart.com/forum/viewtopic.php?p=4914 Archived copy of ProgrammingAce's original post]</ref>
 
The game's development began before the original title,<ref name="Vault"/> allowing for the Dark Alliance engine, which had also been used for the previous title, to be refined for the game.<ref>[https://vignette.wikia.nocookie.net/fallout/images/9/96/FOBOS2_design_document_04.jpg/revision/latest?cb=20100122011345 Page #4 of the design doc]</ref> Quest structure would've been designed reminiscent of the style of the original ''Fallout''.<ref name="style"/>
 
Like many games of the franchise, the game's style drew influence from the ''Mad Max'' series and films from the 1950s.<ref name="style">[https://vignette.wikia.nocookie.net/fallout/images/d/d9/FOBOS2_design_document_03.jpg/revision/latest?cb=20100122011344 Page #3 of the design document]</ref>
 
===Cancellation===
The game was cancelled when Interplay laid off the majority of their employees.<ref name="Vault">[http://www.thevaulttecinc.com/2014/05/canceled-fallout-games-history.html The Vault Tec Inc.'s post on cancelled ''fallout'' games]</ref> The game was never publicly announced.
 
==Availability==
The design document for the game was leaked in 2009, constituting almost all of the available information, filled with in-game photographs. Minus page 5, the entirety of the document is available. No gameplay footage has surfaced.
 
==External Links==
* [http://fallout.wikia.com/wiki/Fallout:_Brotherhood_of_Steel_2_design_document The full design document]


==References==
==References==
<references/>
{{reflist|2}}
 


[[Category:Lost video games]]
[[Category:Lost video games]]

Revision as of 00:02, 10 July 2018

Cover for the design document.

Status: Lost


Fallout: Brotherhood Of Steel 2 was a cooperative Action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2 in 2004.[1] It was the scheduled sequel to Fallout: Brotherhood of Steel.

Plot[2]

File:Texas.jpg
Map of the area progression of the game.

The game, set in and progressing through areas of Texas, follows a war waging between the Brotherhood of Steel and a raider group known as The Cyphers. The Cyphers are recognized as the exact opposite of the Brotherhood of Steel; driving to destroy technology and eradicate the Brotherhood of Steel. The Cyphers have come into possession of a G.E.C.K (Garden of Ethan Creation Kit). Miles Reese, whom discovered the device, intends to use it to destroy human life and create a new world, overrun by vegetation.

Gameplay

Inspiration for the gameplay element was drawn from games such as Baldur's Gate: Dark Alliance, Diablo 2, Fallout Tactics, and the two original Fallout games.[1]

Like the original title, the player was restricted to only the choice of picking from a range of per-created potential protagonist characters, each having respective skill sets.[3]

In addition to a new stealth system, the game incorporated a reputation system that would dictate the progression of the story based on the player's choice of morality throughout their playthrough.[3]

"Stage Bosses" would've have been battled to mark the end of every segment of the game.[4]

Development

An observation by ProgrammingAce of the Game Of The Art forum, whom leaked the design document by Brian Freyermuth, follows the notion that the predecessor was intended as a mere source of funds for the the sequel; this strategic decision was responsible for the original's poorly-received game quality. [5]

The game's development began before the original title,[6] allowing for the Dark Alliance engine, which had also been used for the previous title, to be refined for the game.[7] Quest structure would've been designed reminiscent of the style of the original Fallout.[1]

Like many games of the franchise, the game's style drew influence from the Mad Max series and films from the 1950s.[1]

Cancellation

The game was cancelled when Interplay laid off the majority of their employees.[6] The game was never publicly announced.

Availability

The design document for the game was leaked in 2009, constituting almost all of the available information, filled with in-game photographs. Minus page 5, the entirety of the document is available. No gameplay footage has surfaced.

External Links

References