Donkey Kong Country 2: Diddy's Kong Quest (lost build of cancelled Virtual Boy port of Super Nintendo sequel platformer; 1996): Difference between revisions

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'''''Donkey Kong Country 2''''' (also known as ''Donkey Kong Country 2: Diddy's Kong Quest'') is a 1995 platformer developed by Rare and published by Nintendo for the Super Nintendo. During the development of ''Donkey Kong Land III'' a two-person team inside Rare was tasked with seeing what was possible on the Virtual Boy<ref name=":0">[https://www.virtual-boy.com/forums/t/rare-talks-donkey-kong-country-for-virtual-boy/ Planet Virtual Boy post containing a transcript of a Digital Foundry video where the port is briefly discussed] Retrieved 16 Jan '22</ref> by porting ''Donkey Kong Country 2''<ref name=":1">[https://files.virtual-boy.com/album/980461/rare-dkc2.png Rare's response to a fan letter from Ferry Groenendijk on an older version of their official website] Retrieved 16 Jan '22</ref> to the console.
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is a 1995 platformer developed by Rare and published by Nintendo for the Super Nintendo. During the development of ''Donkey Kong Land III'' a two-person team inside Rare was tasked with seeing what was possible on the Virtual Boy<ref name=":0">[https://www.virtual-boy.com/forums/t/rare-talks-donkey-kong-country-for-virtual-boy/ Planet Virtual Boy post containing a transcript of a Digital Foundry video where the port is briefly discussed] Retrieved 16 Jan '22</ref> by porting ''Donkey Kong Country 2''<ref name=":1">[https://files.virtual-boy.com/album/980461/rare-dkc2.png Rare's response to a fan letter from Ferry Groenendijk on an older version of their official website] Retrieved 16 Jan '22</ref> to the console.


==Development and Cancellation==
==Development and Cancellation==
The first member Steven Hurst was brought onto the project to assist a currently unknown programmer who was the second member of the team. Hurst had previously worked on the graphics of the Super Nintendo version. Taking sprites from ''Donkey Kong Country 2"s'' Game Boy equivalent, ''Donkey Kong Land 2'' he and the programmer were able to create a few scrolling screens<ref name=":0" /> and a title screen<ref name=":1" /> but as the port's development didn't last that long, not much more progress was made. According to Hurst, it would have been very similar to ''Donkey Kong Land 2'' but with a stereoscopic 3D effect taking full advantage of the Virtual Boy's capabilities. The 3D effect was supposedly excellent, but the techniques required to achieve it were very taxing. This, alongside the Virtual Boy's dismal sales, is likely what led to the game's cancelation.<ref name=":0" />
The first member Steven Hurst was brought onto the project to assist a currently unknown programmer who was the second member of the team. Hurst had previously worked on the graphics of the Super Nintendo version. Taking sprites from ''Donkey Kong Country 2"s'' Game Boy equivalent, ''Donkey Kong Land 2'' he and the programmer were able to create a few scrolling screens<ref name=":0" /> and a title screen<ref name=":1" /> but as the port's development didn't last that long, not much more progress was made. According to Hurst, it would have been very similar to ''Donkey Kong Land 2'' but with a stereoscopic 3D effect taking full advantage of the Virtual Boy's capabilities. The 3D effect was supposedly excellent, but the techniques required to achieve it were very taxing. This, alongside the Virtual Boy's dismal sales, is likely what led to the game's cancelation.<ref name=":0" />


==Availability==
== Availability==
No screenshots or recordings of the port exist and its ROM has never been leaked to the public. It is unknown if Nintendo or Rare (who is now owned by Microsoft) still have a copy or if a copy even still exists.
No screenshots or recordings of the port exist and its ROM has never been leaked to the public. It is unknown if Nintendo or Rare (who is now owned by Microsoft) still have a copy or if a copy even still exists.


==See Also==
== See Also ==
*[[Doraemon: Nobita no Doki Doki! Obake Land (lost build of unreleased Virtual Boy game; 1996)]]
*[[Doraemon: Nobita no Doki Doki! Obake Land (lost build of unreleased Virtual Boy game; 1996)]]
*[[Dragon Hopper (lost build of unreleased Virtual Boy game; 1995-1996)]]
*[[Dragon Hopper (lost build of unreleased Virtual Boy game; 1995-1996)]]
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*[[Zero Racers (lost build of unreleased "F-Zero" Virtual Boy game; 1996)]]
*[[Zero Racers (lost build of unreleased "F-Zero" Virtual Boy game; 1996)]]


== References ==
==References==
<references />
<references />
[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]
[[Category:Completely lost media]]

Revision as of 16:33, 17 January 2022

Dkc2VB.gif

A mockup of what the game could have looked like.

Status: Lost

Donkey Kong Country 2: Diddy's Kong Quest is a 1995 platformer developed by Rare and published by Nintendo for the Super Nintendo. During the development of Donkey Kong Land III a two-person team inside Rare was tasked with seeing what was possible on the Virtual Boy[1] by porting Donkey Kong Country 2[2] to the console.

Development and Cancellation

The first member Steven Hurst was brought onto the project to assist a currently unknown programmer who was the second member of the team. Hurst had previously worked on the graphics of the Super Nintendo version. Taking sprites from Donkey Kong Country 2"s Game Boy equivalent, Donkey Kong Land 2 he and the programmer were able to create a few scrolling screens[1] and a title screen[2] but as the port's development didn't last that long, not much more progress was made. According to Hurst, it would have been very similar to Donkey Kong Land 2 but with a stereoscopic 3D effect taking full advantage of the Virtual Boy's capabilities. The 3D effect was supposedly excellent, but the techniques required to achieve it were very taxing. This, alongside the Virtual Boy's dismal sales, is likely what led to the game's cancelation.[1]

Availability

No screenshots or recordings of the port exist and its ROM has never been leaked to the public. It is unknown if Nintendo or Rare (who is now owned by Microsoft) still have a copy or if a copy even still exists.

See Also

References