Difference between revisions of "Mario Bros. VB (lost build of unreleased Virtual Boy "Mario Bros." remake; 1994)"
Happy Brian (talk | contribs) (Minor changes.) |
|||
Line 5: | Line 5: | ||
|status=<span style="color:red;">'''Lost'''</span> | |status=<span style="color:red;">'''Lost'''</span> | ||
}} | }} | ||
− | [[File:Virtual-boy-mario-clash-box-scan-front-usa.jpg|thumb|214x214px|''Mario Clash's'' retail box art]] | + | [[File:Virtual-boy-mario-clash-box-scan-front-usa.jpg|thumb|214x214px|''Mario Clash's'' retail box art.]] |
− | '''''Mario Bros. VB''''' is a cancelled remake of the 1983 arcade platformer ''Mario Bros.'' intended to launch alongside the Virtual Boy<ref name=":0">[https://files.virtual-boy.com/magazine/974266/electronic-gaming-monthly-us-number-66-january-1995-page-99.jpg Electronic Gaming Monthly Issue 66 page 89] Retrieved 16 Jan '22</ref> in August 1995. The game was first unveiled at Shoshikai Software Exhibition 1994 alongside the Virtual Boy itself, ''Space Pinball'' (then known as ''Pinball VB''), and ''Teleroboxer.<ref name=":0" /><ref name=":1">[https://www.virtual-boy.com/events/shoshinkai-1994/ Planet Virtual Boy's | + | '''''Mario Bros. VB''''' is a cancelled remake of the 1983 arcade platformer ''Mario Bros.'' intended to launch alongside the Virtual Boy<ref name=":0">[https://files.virtual-boy.com/magazine/974266/electronic-gaming-monthly-us-number-66-january-1995-page-99.jpg ''Electronic Gaming Monthly'' Issue 66 page 89] Retrieved 16 Jan '22</ref> in August 1995. The game was first unveiled at Shoshikai Software Exhibition 1994 alongside the Virtual Boy itself, ''Space Pinball'' (then known as ''Pinball VB''), and ''Teleroboxer.<ref name=":0" /><ref name=":1">[https://www.virtual-boy.com/events/shoshinkai-1994/ Planet Virtual Boy's article on Shoshinkai 1994.] Retrieved 16 Jan '22</ref> ''Screenshots from the game would appear in various magazines until July 1995. Its last appearance was in issue 13 of ''EGM²'', where the game was mistakenly referred to as the actually released game ''Mario Clash'',<ref>[https://www.virtual-boy.com/magazines/egm2/egm2-volume-2-issue-1/ Planet Virtual Boy's EGM² issue 13 listing.] Retrieved 16 Jan '22</ref> which is likely what ''Mario Bros. VB'' evolved into. |
− | [[File:Mc sho94 07.png|left|thumb|227x227px|''Mario Bros. VB'' gameplay]] | + | [[File:Mc sho94 07.png|left|thumb|227x227px|''Mario Bros. VB'' gameplay.]] |
==Gameplay== | ==Gameplay== | ||
[[File:Mariobrosvbkiosk.png|thumb|185x185px|Man playing the ''Mario Bros. VB'' demo at the associated kiosk.]] | [[File:Mariobrosvbkiosk.png|thumb|185x185px|Man playing the ''Mario Bros. VB'' demo at the associated kiosk.]] | ||
− | Being a remake of the ''Mario Bros.'', its gameplay would have been practically the same. You would have platformed around a simple stage as either Mario or possibly Luigi to defeat all enemies and progress to the next level. The remakes stand out additions would have been all-new sprites as well as three-dimensional backgrounds and effects.<ref>[https://files.virtual-boy.com/magazine/980664/nintendo-magazine-system-issue-24-mar-95-page-6.jpg Nintendo Magzine System issue #24 page 6] Retrieved 16 Jan '22</ref> Players may have even been able to play through the game with co-op by using the Virtual Boy's unreleased GameLink Cable. | + | Being a remake of the ''Mario Bros.'', its gameplay would have been practically the same. You would have platformed around a simple stage as either Mario or possibly Luigi to defeat all enemies and progress to the next level. The remakes stand out additions would have been all-new sprites as well as three-dimensional backgrounds and effects.<ref>[https://files.virtual-boy.com/magazine/980664/nintendo-magazine-system-issue-24-mar-95-page-6.jpg ''Nintendo Magzine System'' issue #24 page 6.] Retrieved 16 Jan '22</ref> Players may have even been able to play through the game with co-op by using the Virtual Boy's unreleased GameLink Cable.<ref name=":1" /> |
==Availability== | ==Availability== | ||
− | During its first and only trade show appearance at Shoshikai 1994, a demo of the ''Mario Bros. VB'' could be played by attendees. | + | During its first and only trade show appearance at Shoshikai 1994, a demo of the ''Mario Bros. VB'' could be played by attendees.<ref name=":1" /> A ROM has neither resurfaced or been leaked to the internet since and it is unknown if Nintendo still has a copy. |
==Gallery== | ==Gallery== | ||
− | |||
===Images=== | ===Images=== | ||
<gallery mode=packed heights=175px> | <gallery mode=packed heights=175px> | ||
Line 33: | Line 32: | ||
File:Mario-bros.-vb-famitsu-no.-323-2-24-1995-p97.jpg | File:Mario-bros.-vb-famitsu-no.-323-2-24-1995-p97.jpg | ||
</gallery> | </gallery> | ||
− | |||
===Videos=== | ===Videos=== | ||
{{Video|perrow =3 | {{Video|perrow =3 | ||
Line 44: | Line 42: | ||
|service3 =youtube | |service3 =youtube | ||
|id3 =wyjTldI1HLw | |id3 =wyjTldI1HLw | ||
− | |description3 =The British TV show ''Movies Games and Videos''' report on Shoshinkai 1994. | + | |description3 =The British TV show ''Movies Games and Videos''' report on Shoshinkai 1994. ''Mario Bros. VB'' gameplay can be seen from 0:33 to 0:39. |
}} | }} | ||
==See Also== | ==See Also== |
Revision as of 15:40, 21 January 2022
Mario Bros. VB is a cancelled remake of the 1983 arcade platformer Mario Bros. intended to launch alongside the Virtual Boy[1] in August 1995. The game was first unveiled at Shoshikai Software Exhibition 1994 alongside the Virtual Boy itself, Space Pinball (then known as Pinball VB), and Teleroboxer.[1][2] Screenshots from the game would appear in various magazines until July 1995. Its last appearance was in issue 13 of EGM², where the game was mistakenly referred to as the actually released game Mario Clash,[3] which is likely what Mario Bros. VB evolved into.
Gameplay[edit | edit source]
Being a remake of the Mario Bros., its gameplay would have been practically the same. You would have platformed around a simple stage as either Mario or possibly Luigi to defeat all enemies and progress to the next level. The remakes stand out additions would have been all-new sprites as well as three-dimensional backgrounds and effects.[4] Players may have even been able to play through the game with co-op by using the Virtual Boy's unreleased GameLink Cable.[2]
Availability[edit | edit source]
During its first and only trade show appearance at Shoshikai 1994, a demo of the Mario Bros. VB could be played by attendees.[2] A ROM has neither resurfaced or been leaked to the internet since and it is unknown if Nintendo still has a copy.
Gallery[edit | edit source]
Images[edit | edit source]
Videos[edit | edit source]
See Also[edit | edit source]
- Doraemon: Nobita no Doki Doki! Obake Land (lost build of unreleased Virtual Boy game; 1996)
- Dragon Hopper (lost build of unreleased Virtual Boy game; 1995-1996)
- Goldeneye 007 (lost build of unreleased Virtual Boy game; 1996)
- Mario Demo (lost Virtual Boy tech demo; 1994)
- Out of the Deathmount (lost build of unreleased Virtual Boy game; 1996)
- Shin Nihon Pro Wrestling Gekitou Densetsu (lost build of unreleased Virtual Boy wrestling game; 1995)
- Sora Tobu Henry (lost build of unreleased Virtual Boy game; 1995)
- VB Mario Land (lost build of unreleased Virtual Boy game; 1995)
- Virtual Block (lost build of unreleased Virtual Boy game; 1995)
- Virtual Dodgeball (lost build of unreleased Virtual Boy game; 1995)
- Virtual Jockey (lost build of unreleased Virtual Boy game; 1996)
- Wangan Sensen Red City (lost build of unreleased Virtual Boy game; 1996)
- Zero Racers (lost build of unreleased "F-Zero" Virtual Boy game; 1996)
References[edit | edit source]
- ↑ 1.0 1.1 Electronic Gaming Monthly Issue 66 page 89 Retrieved 16 Jan '22
- ↑ 2.0 2.1 2.2 Planet Virtual Boy's article on Shoshinkai 1994. Retrieved 16 Jan '22
- ↑ Planet Virtual Boy's EGM² issue 13 listing. Retrieved 16 Jan '22
- ↑ Nintendo Magzine System issue #24 page 6. Retrieved 16 Jan '22