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'''''Fallout: Brotherhood Of Steel 2''''' was an Action role-playing game that was being developed | '''''Fallout: Brotherhood Of Steel 2''''' was an Action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2<ref name="style"/> in 2004, it was the scheduled sequel to ''Fallout: Brotherhood of Steel''. | ||
==Plot<ref>[https://vignette.wikia.nocookie.net/fallout/images/f/fd/FOBOS2_design_document_20.jpg/revision/latest?cb=20100122011500 Page #21 of the design doc]</ref>== | ==Plot<ref>[https://vignette.wikia.nocookie.net/fallout/images/f/fd/FOBOS2_design_document_20.jpg/revision/latest?cb=20100122011500 Page #21 of the design doc]</ref>== | ||
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Like the original title, the player was restricted to only the choice of picking from a range of per-created potential protagonist characters, each having respective skill sets. | Like the original title, the player was restricted to only the choice of picking from a range of per-created potential protagonist characters, each having respective skill sets. | ||
The game incorporated a reputation system that would dictate the progression of the story based on | The game incorporated a reputation system that would dictate the progression of the story based on | ||
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==Development== | ==Development== | ||
An observation by ProgrammingAce of the Game Of The Art forum, whom leaked the design document by Brian Freyermuth, follows the notion that the predecessor was intended as a mere source of funds for the the sequel; this strategic decision was responsible for the original's poorly-received game quality. | An observation by ProgrammingAce of the Game Of The Art forum, whom leaked the design document by Brian Freyermuth, follows the notion that the predecessor was intended as a mere source of funds for the the sequel; this strategic decision was responsible for the original's poorly-received game quality. <ref>[https://web.archive.org/web/20090314042051/http://gameoftheart.com/forum/viewtopic.php?p=4914 Archived copy of ProgrammingAce's original post]</ref> | ||
The game's development began before the original title. | The game's development began before the original title. |
Revision as of 01:24, 9 July 2018
I know that there's already an article, I'm just making a MASSIVE revamp
Cover for the design document.
Status: Lost
Fallout: Brotherhood Of Steel 2 was an Action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2[1] in 2004, it was the scheduled sequel to Fallout: Brotherhood of Steel.
Plot[2]
The game, set in and progressing through areas of Texas, follows a war waging between the Brotherhood of Steel and a raider group known as The Cyphers. The Cyphers are recognized as the exact opposite of the Brotherhood of Steel; driving to destroy technology and eradicate the Brotherhood of Steel. The Cyphers have come into possession of a G.E.C.K (Garden of Ethan Creation Kit). Miles Reese, whom discovered the device, intends to use it to destroy human life and create a new world, overrun by vegetation.
Gameplay
Inspiration for the gameplay element was drawn from games such as Baldur's Gate: Dark Alliance, Diablo 2, Fallout Tactics, and the two original Fallout games.[1]
Like the original title, the player was restricted to only the choice of picking from a range of per-created potential protagonist characters, each having respective skill sets.
The game incorporated a reputation system that would dictate the progression of the story based on the player's choice of morality throughout their playthrough.
"Stage Bosses" would've have been battled to mark the end of every segment of the game.[3]
Development
An observation by ProgrammingAce of the Game Of The Art forum, whom leaked the design document by Brian Freyermuth, follows the notion that the predecessor was intended as a mere source of funds for the the sequel; this strategic decision was responsible for the original's poorly-received game quality. [4]
The game's development began before the original title.
Like many games of the franchise, the game's style drew influence from the Mad Max series and films from the 1950s.[1]
Cancellation
The game was cancelled due to the undesirable sales of the first game.
Availability
The design document for the game was leaked in 2009, constituting almost all of the available information, filled with in-game photographs. Minus page 5, the entirety of the document is available. No gameplay footage has surfaced.