Tranquility (partially found Windows and MacOS abstract game, 2001-2010): Difference between revisions

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{{LMW
{{InfoboxLost
|title=Tranquility
|description=partially found Windows and MacOS abstract game
|startyear=2001
|timeframe=Yes
|endyear=2010
|image=tqlogo.jpg
|image=tqlogo.jpg
|imagecaption=The game's logo (Website)
|imagecaption=The game's logo (Website).
|status=Partially found
|status=<span style="color:orange">'''Partially Found'''
|category=Lost video games
}}
}}
==Summary==
Tranquility (TQWorld version) was a 3D first-person abstract platformer-like game that was released in 2001 for MacOS and Windows, developed by William A. Romanowski and published by TQworld  LLC. The game was distributed only through its website, tqworld.com. It received a feature by Apple on their website in April 2001.<ref>http://web.archive.org/web/20010410210227/http://www.apple.com/games/articles/2001/04/tranquility/</ref>
Tranquility (TQWorld version) was a 3D first-person abstract platformer-like game that was released in 2001 for MacOS and Windows, developed by William A. Romanowski and published by TQworld  LLC. The game was distributed only through its website, tqworld.com. Each time a game was played, the levels and music were generated on TQWorld servers. The game used its own ".tq" file format and language for levels. Soundtrack changes based on player movement, and actions. There were multiple types of access for playing the game, Demo access allowed to play training levels, and daily demo. Free membership allowed to set preferences, create levels on TQbuilder website and play TQradio generated music. Full membership was available for $6 lifetime online purchase and allowed to play all TQclassic campaign levels and generate, download infinite levels. <ref>[https://en.wikipedia.org/wiki/Tranquility_(video_game) Tranquility page on Wikipedia.]</ref><ref>[https://web.archive.org/web/20070705023538/http://www.tqworld.com/cgi-bin/tqworld?!8lekI20cd2snOrdzftn0noaTn5CKn1ehFCCmrrEaNSaEmj08r2shOObXtrEbnletm0nKroveOjdna0nburfkI5Cqn5jTKr2vransugmRIAOvd9se8k3nr0n6 Archive of TQworld website (free membership) page.]</ref>
 
Each time a game was played, the levels and music were generated on TQWorld servers. The game used its own ".tq" file format and language for levels. Soundtrack changes based on player movement, and actions. There were multiple types of access for playing the game, Demo access allowed to play training levels, and daily demo. Free membership allowed to set preferences, create levels on TQbuilder website and play TQradio generated music. Full membership was available for $6 lifetime online purchase and allowed to play all TQclassic campaign levels and generate, download infinite levels. <ref>[https://en.wikipedia.org/wiki/Tranquility_(video_game) Tranquility page on Wikipedia.]</ref><ref>[https://web.archive.org/web/20070705023538/http://www.tqworld.com/cgi-bin/tqworld?!8lekI20cd2snOrdzftn0noaTn5CKn1ehFCCmrrEaNSaEmj08r2shOObXtrEbnletm0nKroveOjdna0nburfkI5Cqn5jTKr2vransugmRIAOvd9se8k3nr0n6 Archive of TQworld website (free membership) page.]</ref>
 
Detailed information about Tranquility and its history were published by William A. Romanowski in a 2007 pitch for social funding.<ref>[https://web.archive.org/web/20111001180421/https://www.changemakers.com/competition/healthgames/entries/tranquility-game-relaxation-and-inner-calm social funding pitch "Tranquility - The game of relaxation and inner calm"]</ref>
 
==Gameplay==
==Gameplay==
The protagonist with first-person camera is floating in space-like void filled with a lot of flat geometric shapes, and being affected by gravity, slowly falling down, and bounces of the shapes and the floor to go upwards. Movement is controlled with mouse, left-clicking or pressing spacebar makes the player fall down with a higher rebound from the shapes. The goal of each level is to find a "spinner", sun-shaped platform that teleports the player to another level.<ref>[https://web.archive.org/web/20070705023907/http://www.tqworld.com/cgi-bin/tqworld?!55r4sNvidHt3Euu2mOI1nXdee18A3LfAr8ovfembCzd0vqvgbHtAEKn9aeman5ravbOAbRT1EbueiaQadQ04sNFfdAreAuT5fT10OzdmeaFi2tajnlN8f01f03 Archive of TQworld website (game controls) page.]</ref>
The protagonist with first-person camera is floating in space-like void filled with a lot of flat geometric shapes, and being affected by gravity, slowly falling down, and bounces of the shapes and the floor to go upwards. Movement is controlled with mouse, left-clicking or pressing spacebar makes the player fall down with a higher rebound from the shapes. The goal of each level is to find a "spinner", sun-shaped platform that teleports the player to another level.<ref>[https://web.archive.org/web/20070705023907/http://www.tqworld.com/cgi-bin/tqworld?!55r4sNvidHt3Euu2mOI1nXdee18A3LfAr8ovfembCzd0vqvgbHtAEKn9aeman5ravbOAbRT1EbueiaQadQ04sNFfdAreAuT5fT10OzdmeaFi2tajnlN8f01f03 Archive of TQworld website (game controls) page.]</ref>
==Availability==
==Availability==
The game servers were active from 2001, and went offline in 2009-2010, making the website show an error, and all online features of the game stopped working, making level generation impossible. The game itself was archived in Wayback Machine for Windows and MacOS on the downloads page. While the game starts up and loads the menu, only demo levels are available, and crashes on most modern PCs, but works on low-end PCs and virtual machines. <ref>[https://web.archive.org/web/20070730205640/http://www.tqworld.com/cgi-bin/tqworld?!55T4nNuiaHI3nud2eOv1bXteg1NAfLnAd8uvjeOb2zt0EqugeHIAnKr9seOab5TaEbnAeRm1nbdedaFaCQf4nNNyftIjObn8jhKC3ztmgaoimtQj0l08j0Kfd9 Archive of TQworld website (game download links) page.]</ref>
The game servers were active from 2001, and went offline in 2009-2010, making the website show an error, and all online features of the game stopped working, making level generation impossible. The game itself was archived in Wayback Machine for Windows and MacOS on the downloads page.<ref>[https://web.archive.org/web/20070730205640/http://www.tqworld.com/cgi-bin/tqworld?!55T4nNuiaHI3nud2eOv1bXteg1NAfLnAd8uvjeOb2zt0EqugeHIAnKr9seOab5TaEbnAeRm1nbdedaFaCQf4nNNyftIjObn8jhKC3ztmgaoimtQj0l08j0Kfd9 Archive of TQworld website (game download links) page.]</ref> While the game starts up and loads the menu, only demo levels are available unless you install levels that have been archived from before the server switch off (see below). Whilst the game crashes on most modern PCs, it works on low-end PCs and virtual machines. The Windows version works just fine in Wine/CrossOver on macOS.
 
==Archived Levels==
A [https://github.com/gingerbeardman/tranquility-levels repository of archived levels] has been setup. These are levels that were stored in your local tranquility folder prior to the servers being switched off. It should be possible to decipher or reverse-engineer the definition language for the game which is described in the file that makes up the main menu to the game.
 
==Web remake==
In April 2021 a web-based remake<ref>[http://play-tq.com Web-based remake of Tranquility]</ref> of Tranquility was announced and made available by one of the original programmers.<ref>[https://forum.babylonjs.com/t/new-game-tranquility/19703 Announcement of web-based remake of Tranquility]</ref> It's unclear whether this is a port of the original code or a remake using modern technology. What is clear is that the web-version controls and plays quite differently to the original.
==Gallery==
==Gallery==
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
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File:Tranquility2.png|
File:Tranquility2.png|
</gallery>
</gallery>
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{{Video|perrow  =1
   |service1    =youtube
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   |id1          =EbLhw_zJiFo
   |id1          =EbLhw_zJiFo
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==References==
==References==
{{reflist}}
{{reflist}}
[[Category:Lost video games]]
[[Category:Partially found media]]

Latest revision as of 00:28, 9 April 2024

Tqlogo.jpg

The game's logo (Website).

Status: Partially Found

Tranquility (TQWorld version) was a 3D first-person abstract platformer-like game that was released in 2001 for MacOS and Windows, developed by William A. Romanowski and published by TQworld LLC. The game was distributed only through its website, tqworld.com. It received a feature by Apple on their website in April 2001.[1]

Each time a game was played, the levels and music were generated on TQWorld servers. The game used its own ".tq" file format and language for levels. Soundtrack changes based on player movement, and actions. There were multiple types of access for playing the game, Demo access allowed to play training levels, and daily demo. Free membership allowed to set preferences, create levels on TQbuilder website and play TQradio generated music. Full membership was available for $6 lifetime online purchase and allowed to play all TQclassic campaign levels and generate, download infinite levels. [2][3]

Detailed information about Tranquility and its history were published by William A. Romanowski in a 2007 pitch for social funding.[4]

Gameplay

The protagonist with first-person camera is floating in space-like void filled with a lot of flat geometric shapes, and being affected by gravity, slowly falling down, and bounces of the shapes and the floor to go upwards. Movement is controlled with mouse, left-clicking or pressing spacebar makes the player fall down with a higher rebound from the shapes. The goal of each level is to find a "spinner", sun-shaped platform that teleports the player to another level.[5]

Availability

The game servers were active from 2001, and went offline in 2009-2010, making the website show an error, and all online features of the game stopped working, making level generation impossible. The game itself was archived in Wayback Machine for Windows and MacOS on the downloads page.[6] While the game starts up and loads the menu, only demo levels are available unless you install levels that have been archived from before the server switch off (see below). Whilst the game crashes on most modern PCs, it works on low-end PCs and virtual machines. The Windows version works just fine in Wine/CrossOver on macOS.

Archived Levels

A repository of archived levels has been setup. These are levels that were stored in your local tranquility folder prior to the servers being switched off. It should be possible to decipher or reverse-engineer the definition language for the game which is described in the file that makes up the main menu to the game.

Web remake

In April 2021 a web-based remake[7] of Tranquility was announced and made available by one of the original programmers.[8] It's unclear whether this is a port of the original code or a remake using modern technology. What is clear is that the web-version controls and plays quite differently to the original.

Gallery

Gameplay video.

References