The Sims 4 (lost unresurfaced prototypes of simulator game; 2008-2014): Difference between revisions

From The Lost Media Wiki
Jump to: navigation, search
(Added Needing Work tag, removed a private video and added a See Also subsection.)
mNo edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{NeedingWork|lack of references|Sims 4 (unresurfaced prototypes of simulator game; 2008-2014)}}
{{InfoboxLost
{{InfoboxLost
|title=<center>The Sims 4 (prototypes)</center>
|title=<center>The Sims 4 (prototypes)</center>
Line 8: Line 7:
During the development of ''The Sims 4'', '''various prototypes''' of the game existed. One of the prototypes is for an online game that was originally going to be the successor to ''The Sims Online'', and another prototype is an interactive. However, these prototypes were scrapped and later restructured into the final game.
During the development of ''The Sims 4'', '''various prototypes''' of the game existed. One of the prototypes is for an online game that was originally going to be the successor to ''The Sims Online'', and another prototype is an interactive. However, these prototypes were scrapped and later restructured into the final game.


==Project Olympus (Multiplayer Prototype)==
==Prototypes==
In 2008, when ''The Sims 3'' was still in development and ''The Sims Online'' closed, EA started to develop a successor to ''The Sims Online'' called '''Olympus''' (also known as '''''The Sims Olympus''''', '''''Project Olympus''''' and '''''The Sims 4'''''). The game was in development for four years until it was scrapped in 2012. ''The Sims 4'' was originally going to be a multiplayer-based life simulation video game, similar to ''The Sims Online''. Originally, the logo of ''The Sims 4'' replaced the iconic green plumbob with a blue plumbob.
===Project Olympus (Multiplayer Prototype) ===
In 2008, when ''The Sims 3'' was still in development and ''The Sims Online'' closed, EA started to develop a successor to ''The Sims Online'' called '''Olympus''' (also known as '''''The Sims Olympus''''', '''''Project Olympus''''' and '''''The Sims 4''''').<ref>https://metro.co.uk/2015/09/27/the-10-biggest-problems-with-the-sims-4-readers-feature-5409308/</ref><ref>https://www.cbr.com/sims-5-project-olympus/</ref> The game was in development for four years until it was scrapped in 2012. ''The Sims 4'' was originally going to be a multiplayer-based life simulation video game, similar to ''The Sims Online''.<ref>https://www.techradar.com/uk/news/new-the-sims-4-content-sounds-great-but-i-just-want-the-sims-5-already</ref> Originally, the logo of ''The Sims 4'' replaced the iconic green plumbob with a blue plumbob.


The game uses a similar engine to ''The Sims 3'', though the engine and its interface were tweaked for multiplayer. Originally, various multiplayer features that were used in ''The Sims Online'' were to return in ''Olympus''. Features that were suggested in the ''Olympus'' prototypes includes player chat, group chat, and others.
The game uses a similar engine to ''The Sims 3'', though the engine and its interface were tweaked for multiplayer. Originally, various multiplayer features that were used in ''The Sims Online'' were to return in ''Olympus''. Features that were suggested in the ''Olympus'' prototypes includes player chat, group chat, and others.
Line 21: Line 21:
   |id2          =tU7Ws2L5G_Q
   |id2          =tU7Ws2L5G_Q
}}
}}
==Chi Chan's Prototype==
===Chi Chan's Prototype===
In early 2015, Chi Chan (the Studio Art Director for Maxis) posted some of the concepts and designs during ''The Sims 4's'' development. Unlike the ''Olympus'' prototype, it is an interactive prototype. However, EA took it down later. The only surviving bits from the Chi Chan prototype are screenshots, videos, and information about it.
In early 2015, Chi Chan (the Studio Art Director for Maxis) posted some of the concepts and designs during ''The Sims 4's'' development. Unlike the ''Olympus'' prototype, it is an interactive prototype. However, EA took it down later. The only surviving bits from the Chi Chan prototype are screenshots, videos, and information about it.


Line 34: Line 34:


==See Also==
==See Also==
*[[SimCity (found build of cancelled NES port of PC city-building simulation game; 1991)]]
*[[SimCity 3000 (lost pre-release 3D version of city simulator; 1997)]]
*[[SimCity 3000 (lost pre-release 3D version of city simulator; 1997)]]
*[[SimCity 4 (lost alpha and beta builds of simulation game; 2002)]]
*[[SimCity 4 (lost alpha and beta builds of simulation game; 2002)]]
*[[SimCopter 64 (lost build of cancelled Nintendo 64DD remake of PC game; 1997-1999)]]
*[[SimCopter 64 (lost build of cancelled Nintendo 64DD remake of PC game; 1997-1999)]]
*[[SimMars (lost build of cancelled strategy/simulation game; 2000)]]
*[[SimMars (lost build of cancelled strategy/simulation game; 2000)]]
*[[SimRefinery (found Chevron exclusive PC management simulation game; 1993)]]
*[[SimsVille (lost build of cancelled "SimCity" and "The Sims" PC crossover game; 2000-2001)]]
*[[SimsVille (lost build of cancelled "SimCity" and "The Sims" PC crossover game; 2000-2001)]]
==References==
{{reflist}}
==External Link==
https://en.wikipedia.org/wiki/The_Sims_4


[[Category:Lost video games|Sims 4 (unresurfaced prototypes of simulator game; 2008-2014)]]
[[Category:Lost video games|Sims 4 (unresurfaced prototypes of simulator game; 2008-2014)]]
[[Category:Completely lost media|Sims 4 (unresurfaced prototypes of simulator game; 2008-2014)]]
[[Category:Completely lost media|Sims 4 (unresurfaced prototypes of simulator game; 2008-2014)]]

Latest revision as of 22:41, 27 October 2022

TheSims4.PNG

Boxart of the final game.

Status: Lost

During the development of The Sims 4, various prototypes of the game existed. One of the prototypes is for an online game that was originally going to be the successor to The Sims Online, and another prototype is an interactive. However, these prototypes were scrapped and later restructured into the final game.

Prototypes

Project Olympus (Multiplayer Prototype)

In 2008, when The Sims 3 was still in development and The Sims Online closed, EA started to develop a successor to The Sims Online called Olympus (also known as The Sims Olympus, Project Olympus and The Sims 4).[1][2] The game was in development for four years until it was scrapped in 2012. The Sims 4 was originally going to be a multiplayer-based life simulation video game, similar to The Sims Online.[3] Originally, the logo of The Sims 4 replaced the iconic green plumbob with a blue plumbob.

The game uses a similar engine to The Sims 3, though the engine and its interface were tweaked for multiplayer. Originally, various multiplayer features that were used in The Sims Online were to return in Olympus. Features that were suggested in the Olympus prototypes includes player chat, group chat, and others.

On April 25th, 2013, several screenshots from mock-up flash videos of the user interface were leaked online.

Chi Chan's Prototype

In early 2015, Chi Chan (the Studio Art Director for Maxis) posted some of the concepts and designs during The Sims 4's development. Unlike the Olympus prototype, it is an interactive prototype. However, EA took it down later. The only surviving bits from the Chi Chan prototype are screenshots, videos, and information about it.

Unlike all Sims games, this is the only the prototype build of the game to be developed in the Unity engine.

See Also

References

External Link

https://en.wikipedia.org/wiki/The_Sims_4