Super GPS Pac-Man (lost build of cancelled WonderSwan Color maze game; 2001): Difference between revisions

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(Created page with "{{InfoboxLost |title=<center>Super GPS Pac-Man</center> |image=pacman_ws.png |imagecaption=Gameplay. |status=<span style="color:red;">'''Lost'''</span> }} In the Spring TGS i...")
 
 
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{{InfoboxLost
{{InfoboxLost
|title=<center>Super GPS Pac-Man</center>
|title=<center>Super GPS Pac-Man</center>
|image=pacman_ws.png
|image=pacman_ws.jpg
|imagecaption=Gameplay.
|imagecaption=A screenshot of gameplay.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}
}}
During the Spring 2001 Tokyo Game Show (TGS), Namco showed off three new games for the WonderSwan Color. One of these was a ''Pac-Man'' game, titled '''''Super GPS Pac-Man''''' (GPS超!!パックマン). The game would use a new GPS accessory to connect to the NTT DoCoMo Network. It would then convert the user's current location into a maze, with the streets acting as tunnels and moving vehicles in the area acting as ghosts. The gameplay would be the same as a standard ''Pac-Man'' game and would feature Pac-Man eating pellets while running away from ghosts.<ref>[https://www.unseen64.net/2012/09/29/super-gps-pac-man-wonderswan-color-cancelled/ Unseen64 article on the game.] Retrieved 21 Feb '17</ref>


In the Spring TGS in 2001, Namco showed off a Pac-Man like game for the WonderSwan Color, titled Super GPS Pac-Man. The game would utilize the WonderGate addon, a device that would be able to connect to the DTT Docomo Network. Using the GPS addon, the device would convert the user's current location to a Pac-Man maze, where the player would then use the WonderSwan Color to control Pac-Man and eat pellets. Moving vehicles in the area would act as ghosts.
Both the game and GPS accessory were quietly cancelled, and no trace of either have remained.
 
The game was quietly cancelled, most likely due to the limited success of the WonderGate and that the GPS addon for it was never released.


==Gallery==
==Gallery==
<gallery mode=packed heights=175px>
<gallery mode=packed 360px>
pacmanA.jpg|Supposed screenshot of the game.
File:pacmanA.jpg|Picture of the game and GPS accessory.
pacman_ws3.jpg|Brochure used to promote the game.
File:pacman_ws3.jpg|Brochure used to promote the game.
</gallery>
</gallery>
==See Also==
*[[Count Pacula (found design documents for unproduced "Pac-Man" spinoff game; 1983)]]
*[[Pac-Man Ghost Zone (lost build of cancelled PlayStation 3D platformer; 1996-1997)]]
*[[Pac-Man Plus (partially found mobile port of arcade maze game; 2008)]]
*[[Pac-Man VR (found virtual reality arcade game; 1996)]]
*[[Paccie (non-existent PlayStation 2 game; 2004)]]


==References==
==References==
-Unseen 64 article on the game:  
{{reflist}}
https://www.unseen64.net/2012/09/29/super-gps-pac-man-wonderswan-color-cancelled/
 
<references/>
[[Category:Lost video games]]
[[Category:Completely lost media]]

Latest revision as of 11:53, 18 June 2023

Pacman ws.jpg

A screenshot of gameplay.

Status: Lost

During the Spring 2001 Tokyo Game Show (TGS), Namco showed off three new games for the WonderSwan Color. One of these was a Pac-Man game, titled Super GPS Pac-Man (GPS超!!パックマン). The game would use a new GPS accessory to connect to the NTT DoCoMo Network. It would then convert the user's current location into a maze, with the streets acting as tunnels and moving vehicles in the area acting as ghosts. The gameplay would be the same as a standard Pac-Man game and would feature Pac-Man eating pellets while running away from ghosts.[1]

Both the game and GPS accessory were quietly cancelled, and no trace of either have remained.

Gallery

See Also

References

  1. Unseen64 article on the game. Retrieved 21 Feb '17