Sex n' Drugs n' Rock n' Roll (lost work on cancelled point and click adventure game; 1994-1998): Difference between revisions

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{{NSFW|drug references}}
{{InfoboxLost
{{InfoboxLost
|title=<center>Sex n' Drugs n' Rock n' Roll</center>
|title=<center>Sex n' Drugs n' Rock n' Roll</center>
|image=Sex-n-drugs-n-rock-n-roll-03.jpg
|imagecaption=One of the few screenshots taken from the game.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}
}}
 
'''''Sex n' Drugs n' Rock n' Roll''''' was a planned co-created point and click adventure game by Chris Yates and Jon Hare, it was planned to be published by Sensible Software. It was worked on from 1994 to 1998 before cancellation. All that's left of it is screenshots from Unseen64 and an article on Eurogamer.
Sex n' Drugs n' rock n' roll was a planned co-created point and click adventure game by Chris Yates and Jon Hare, it was planned to be published by Sensible Software. It was worked on from 1994 to 1998 [4 years] before cancellation. All that's left of it is screenshots from Unseen64 and an article on Eurogamer.


==Premise==
==Premise==
Players would have taken the role of character named Nigel Staniforth Smythe, a wannabe Rockstar that has to play gigs and deal drugs to pay off a debt to a gang, the Hell's Angels.  
Players would have taken the role of a character named Nigel Staniforth Smythe, a wannabe Rockstar that has to play gigs and deal drugs to pay off a debt to a gang, the Hell's Angels.  
If finished, it would have been an Adult Adventure game, in the vein of Leisure Suit Larry
If finished, it would have been an Adult Adventure game, in the vein of ''Leisure Suit Larry''.
According to Hare, drugs were to be a core part of the gameplay (as the character of Nigel has a drug problem).
According to Hare, drugs were to be a core part of the gameplay (as the character of Nigel has a drug problem).
''Drugs were quite a problem for Nigel as he had seven separate drug habits - all of which needed to be supported simultaneously. These drugs were core to the gameplay as speed made the game speed up, heroin made the game slow down, acid made him see things that weren't there and cocaine made him talk s***[sic].''
 
<blockquote>"Drugs were quite a problem for Nigel as he had seven separate drug habits - all of which needed to be supported simultaneously. These drugs were core to the gameplay as speed made the game speed up, heroin made the game slow down, acid made him see things that weren't there and cocaine made him talk s***[sic]."</blockquote>
 
The game was due to be published by Time Warner, but when they were taken over by GT Interactive the company baulked at its adult content, expensive development and lack of international appeal. Jon Hare states that their offer to publish the game was around one third of what it would cost them to finish. Sensible's investment in the game wiped out their profits from previous hits, and the company ultimately closed.


Yates started to work at LT software. He pitched the game to them but the idea was rejected.
Yates started to work at LT software. He pitched the game to them but the idea was rejected.
==Gallery==
==Gallery==
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
File:Sex-n-drugs-n-rock-n-roll-01.jpg
File:Sex-n-drugs-n-rock-n-roll-01.jpg
File:Sex-n-drugs-n-rock-n-roll-02.jpg
File:Sex-n-drugs-n-rock-n-roll-02.jpg
FIle:Sex-n-drugs-n-rock-n-roll-03.jpg
</gallery>
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
File:Sex-n-drugs-n-rock-n-roll-04.jpg
File:Sex-n-drugs-n-rock-n-roll-04.jpg
File:Sex-n-drugs-n-rock-n-roll-05.jpg
File:Sex-n-drugs-n-rock-n-roll-05.jpg
File:Sex-n-drugs-n-rock-n-roll-06.jpg
File:Sex-n-drugs-n-rock-n-roll-06.jpg
</gallery>
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
File:Sex-n-drugs-n-rock-n-roll-07.jpg
File:Sex-n-drugs-n-rock-n-roll-07.jpg
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</gallery>
</gallery>
==External Links==
==External Links==
*[https://www.unseen64.net/2009/04/19/sex-n-drugs-n-rock-n-roll-pc-cancelled/ An Unseen64 article on said cancelled game]
*[https://www.unseen64.net/2009/04/19/sex-n-drugs-n-rock-n-roll-pc-cancelled/ The Unseen64 article] Retrieved 12 Jul '17
*[http://www.eurogamer.net/articles/sex-n-drugs-n-rock-n-roll-article the article on Eurogamer on this game.]
*[http://www.eurogamer.net/articles/sex-n-drugs-n-rock-n-roll-article The Eurogamer article.] Retrieved 12 Jul '17


[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Completely lost media]]

Latest revision as of 01:32, 7 July 2020

Nsfw.png


This article has been tagged as NSFW due to its drug references.



Sex-n-drugs-n-rock-n-roll-03.jpg

One of the few screenshots taken from the game.

Status: Lost

Sex n' Drugs n' Rock n' Roll was a planned co-created point and click adventure game by Chris Yates and Jon Hare, it was planned to be published by Sensible Software. It was worked on from 1994 to 1998 before cancellation. All that's left of it is screenshots from Unseen64 and an article on Eurogamer.

Premise

Players would have taken the role of a character named Nigel Staniforth Smythe, a wannabe Rockstar that has to play gigs and deal drugs to pay off a debt to a gang, the Hell's Angels. If finished, it would have been an Adult Adventure game, in the vein of Leisure Suit Larry. According to Hare, drugs were to be a core part of the gameplay (as the character of Nigel has a drug problem).

"Drugs were quite a problem for Nigel as he had seven separate drug habits - all of which needed to be supported simultaneously. These drugs were core to the gameplay as speed made the game speed up, heroin made the game slow down, acid made him see things that weren't there and cocaine made him talk s***[sic]."

The game was due to be published by Time Warner, but when they were taken over by GT Interactive the company baulked at its adult content, expensive development and lack of international appeal. Jon Hare states that their offer to publish the game was around one third of what it would cost them to finish. Sensible's investment in the game wiped out their profits from previous hits, and the company ultimately closed.

Yates started to work at LT software. He pitched the game to them but the idea was rejected.

Gallery

External Links