Sex n' Drugs n' Rock n' Roll (lost work on cancelled point and click adventure game; 1994-1998): Difference between revisions

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|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
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'''''Sex n' Drugs n' Rock n' Roll''''' was a planned co-created point and click adventure game by Chris Yates and Jon Hare, it was planned to be published by Sensible Software. It was worked on from 1994 to 1998 [4 years] before cancellation. All that's left of it is screenshots from Unseen64 and an article on Eurogamer.
'''''Sex n' Drugs n' Rock n' Roll''''' was a planned co-created point and click adventure game by Chris Yates and Jon Hare, it was planned to be published by Sensible Software. It was worked on from 1994 to 1998 [4 years] before cancellation. All that's left of it is screenshots from Unseen64 and an article on Eurogamer.


==Premise==
==Premise==
Players would have taken the role of character named Nigel Staniforth Smythe, a wannabe Rockstar that has to play gigs and deal drugs to pay off a debt to a gang, the Hell's Angels.  
Players would have taken the role of a character named Nigel Staniforth Smythe, a wannabe Rockstar that has to play gigs and deal drugs to pay off a debt to a gang, the Hell's Angels.  
If finished, it would have been an Adult Adventure game, in the vein of Leisure Suit Larry
If finished, it would have been an Adult Adventure game, in the vein of Leisure Suit Larry
According to Hare, drugs were to be a core part of the gameplay (as the character of Nigel has a drug problem).
According to Hare, drugs were to be a core part of the gameplay (as the character of Nigel has a drug problem).
''Drugs were quite a problem for Nigel as he had seven separate drug habits - all of which needed to be supported simultaneously. These drugs were core to the gameplay as speed made the game speed up, heroin made the game slow down, acid made him see things that weren't there and cocaine made him talk s***[sic].''
 
''Drugs were quite a problem for Nigel as he had seven separate drug habits - all of which needed to be supported simultaneously. These drugs were core to the gameplay as speed made the game speed up, heroin made the game slow down, acid made him see things that weren't there and cocaine made him talk s***[sic].''


Yates started to work at LT software. He pitched the game to them but the idea was rejected.
Yates started to work at LT software. He pitched the game to them but the idea was rejected.
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File:Sex-n-drugs-n-rock-n-roll-08.jpg
File:Sex-n-drugs-n-rock-n-roll-08.jpg
</gallery>
</gallery>
==External Links==
==External Links==
*[https://www.unseen64.net/2009/04/19/sex-n-drugs-n-rock-n-roll-pc-cancelled/ An Unseen64 article on said cancelled game]
*[https://www.unseen64.net/2009/04/19/sex-n-drugs-n-rock-n-roll-pc-cancelled/ An Unseen64 article on said cancelled game] Retrieved 12 Jul '17
*[http://www.eurogamer.net/articles/sex-n-drugs-n-rock-n-roll-article the article on Eurogamer on this game.]
*[http://www.eurogamer.net/articles/sex-n-drugs-n-rock-n-roll-article the article on Eurogamer for this game.] Retrieved 12 Jul '17


[[Category:Lost video games]]
[[Category:Lost video games]]

Revision as of 12:22, 1 December 2017

Sex-n-drugs-n-rock-n-roll-03.jpg

One of the few screenshot taken from the game.

Status: Lost

Sex n' Drugs n' Rock n' Roll was a planned co-created point and click adventure game by Chris Yates and Jon Hare, it was planned to be published by Sensible Software. It was worked on from 1994 to 1998 [4 years] before cancellation. All that's left of it is screenshots from Unseen64 and an article on Eurogamer.

Premise

Players would have taken the role of a character named Nigel Staniforth Smythe, a wannabe Rockstar that has to play gigs and deal drugs to pay off a debt to a gang, the Hell's Angels. If finished, it would have been an Adult Adventure game, in the vein of Leisure Suit Larry According to Hare, drugs were to be a core part of the gameplay (as the character of Nigel has a drug problem).

Drugs were quite a problem for Nigel as he had seven separate drug habits - all of which needed to be supported simultaneously. These drugs were core to the gameplay as speed made the game speed up, heroin made the game slow down, acid made him see things that weren't there and cocaine made him talk s***[sic].

Yates started to work at LT software. He pitched the game to them but the idea was rejected.

Gallery

External Links