Oceanheart (lost prototypes of canceled indie game; 2015-2018): Difference between revisions

From The Lost Media Wiki
Jump to: navigation, search
mNo edit summary
m (One of the four articles in a mislabeled "lost-media category", deleted said category tag.)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{NeedingWork|short length}}
{{InfoboxLost
{{InfoboxLost
|title=<center>Oceanheart</center>
|title=<center>Oceanheart</center>
Line 6: Line 5:
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}
}}
'''Oceanheart''' is a canceled game that was developed by Infinite Ammo, and created by Alec Holowka and Karen "Bitmoo" Teixeira. Alec Holowka was well known for being the designer, programmer and music composer for the critically acclaimed game ''Night in the Woods.'' The game began development in April of 2015. It was to come out on PC and Mac with console ports planned to come out in the future but was quietly canceled.
'''Oceanheart''' is a canceled game that was developed by Infinite Ammo and created by Alec Holowka and Karen "Bitmoo" Teixeira. Alec Holowka was well known for being the designer, programmer and music composer for the critically acclaimed game ''Night in the Woods.'' The game began development in April of 2015. It was to come out on PC and Mac with console ports planned to come out in the future but was quietly canceled.
 


==Gameplay==
==Gameplay==
 
You played as Mami, a little girl who explores the sea in search of a new home<ref>[https://www.behance.net/gallery/44954665/Oceanheart The game's Behance page.] Retrieved 3 Dec '22</ref>. Described as an “open sim-like adventure", The game's art style would've gone for a low-polyed, cel-shaded look. It would've allowed players to fish, cook, craft, care for sea life and sail for new islands. Every now and then a powerful storm might rearrange and even destroy places, giving the player an opportunity to explore new areas where they could find new objects<ref>[https://www.kotaku.com.au/2016/06/oceanheart-is-like-wind-waker-crossed-with-animal-crossing/ Kotaku article about the game.] Retrieved 3 Dec '22</ref>. Other ideas that were either planned or programmed into the game included bottle mailing, cataloging all of the game's species, stargazing and seed engineering, which consists of crossbreeding seeds and trees and could even help you to rescue certain tree types from going extinct as the sea keeps changing.
You played as Mami, a little girl who explores the sea in search of a new home<ref>[https://www.behance.net/gallery/44954665/Oceanheart The game's Behance page.] Retrieved 3 Dec '22</ref>. Described as an “open sim-like adventure", The game's art style would've gone for a low-polyed, cel-shaded look. It would've allowed players to fish, cook, craft, care for sea life and sail for new islands. Every now and then a powerful storm might rearrange and even destroy places, giving the player an opportunity to explore new areas where they could find new objects<ref>[https://www.kotaku.com.au/2016/06/oceanheart-is-like-wind-waker-crossed-with-animal-crossing/ Kotaku article about the game.] Retrieved 3 Dec '22</ref>.
 


==Availability==
==Availability==
 
According to a tweet made by Infinite Ammo's official Twitter account on the 12th of December in 2018, the game had a few prototypes. One on Unreal and the other being Unity. They also shared some info on their Tumblr page that they were able to get a build up and running on the PS4 before it was shelved<ref>[https://oceanheartgame.tumblr.com/ The game's official Tumblr page.] Retrieved 3 Dec '22</ref>. They even stated that they might come back to the game at some point<ref>[https://twitter.com/InfiniteAmmoDev/status/1072894721180295168?t=9oqLCUMesP6nZeoeOOUSTQ&s=19 @InfiniteAmmoDev's tweet regarding the game.] Retrieved 4 Dec '22</ref>. That sadly never happened because on August 31st, 2019, Alec Holowka committed suicide. The only officially released content of the game are a handful of screenshots, concept art and video footage that was released on the company's Vine account. <ref>[https://vine.co/u/929659826374598656 Infinite Ammo's Vine account.] Retrieved 3 Dec '22</ref>
According to a tweet made by Infinite Ammo's official Twitter account on the 12th of December in 2018, the game had a few prototypes. One on Unreal and the other being Unity. They also shared some info on their Tumblr page that they were able to get a build up and running on the PS4 before it was shelved<ref>[https://oceanheartgame.tumblr.com/ The game's official Tumblr page.] Retrieved 3 Dec '22</ref>. They even stated that they might come back to the game at some point<ref>[https://twitter.com/InfiniteAmmoDev/status/1072894721180295168?t=9oqLCUMesP6nZeoeOOUSTQ&s=19 @InfiniteAmmoDev's tweet regarding the game.] Retrieved 4 Dec '22</ref>. That sadly never happened because on August 31st 2019, Alec Holowka committed suicide. The only officially released content of the game are a handful of screenshots, concept art and video footage that was released on the company's Vine account. <ref>[https://vine.co/u/929659826374598656 Infinite Ammo's Vine account.] Retrieved 3 Dec '22</ref>
 


==Gallery==
==Gallery==
<gallery mode=packed heights=200px>
<gallery mode=packed heights=200px>
File:7680f8154f35520007dc8b3f.jpg|Concept art of the game.
File:7680f8154f35520007dc8b3f.jpg|Concept art of the game.
Line 30: Line 23:
</gallery>
</gallery>


==External Links==
*[https://bitmoo.me/oceanheart The game's page on Bitmoo's website.] Retrieved 4 Dec '22


==References==
==References==
{{reflist}}
{{reflist}}
[https://bitmoo.me/oceanheart The game's page on Bitmoo's website.] Retrieved 4 Dec '22


==External Links==
[[Category:Lost video games]]
[[Category:Needing work|Oceanheart]]
[[Category:Completely lost media]]
[[Category:Lost video games|Oceanheart]]
[[Category:Lost media|Oceanheart]]
[[Category:Completely lost media|Oceanheart]]

Latest revision as of 14:48, 1 January 2023

Ffc4010434476d65c9bb7901 rw 600.png

The game's logo

Status: Lost

Oceanheart is a canceled game that was developed by Infinite Ammo and created by Alec Holowka and Karen "Bitmoo" Teixeira. Alec Holowka was well known for being the designer, programmer and music composer for the critically acclaimed game Night in the Woods. The game began development in April of 2015. It was to come out on PC and Mac with console ports planned to come out in the future but was quietly canceled.

Gameplay

You played as Mami, a little girl who explores the sea in search of a new home[1]. Described as an “open sim-like adventure", The game's art style would've gone for a low-polyed, cel-shaded look. It would've allowed players to fish, cook, craft, care for sea life and sail for new islands. Every now and then a powerful storm might rearrange and even destroy places, giving the player an opportunity to explore new areas where they could find new objects[2]. Other ideas that were either planned or programmed into the game included bottle mailing, cataloging all of the game's species, stargazing and seed engineering, which consists of crossbreeding seeds and trees and could even help you to rescue certain tree types from going extinct as the sea keeps changing.

Availability

According to a tweet made by Infinite Ammo's official Twitter account on the 12th of December in 2018, the game had a few prototypes. One on Unreal and the other being Unity. They also shared some info on their Tumblr page that they were able to get a build up and running on the PS4 before it was shelved[3]. They even stated that they might come back to the game at some point[4]. That sadly never happened because on August 31st, 2019, Alec Holowka committed suicide. The only officially released content of the game are a handful of screenshots, concept art and video footage that was released on the company's Vine account. [5]

Gallery

External Links

References