Metal Slug 1-3 and X (lost build of cancelled Game Boy Advance ports of arcade run and gun games; 2005): Difference between revisions

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|title=<center>Metal Slug 1-3 and X GBA Ports</center>
|title=<center>Metal Slug 1-3 and X GBA Ports</center>
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[[File:Gba_g_metal.jpg|thumb|320px|Alternate prototype box art.]]
[[File:Gba_g_metal.jpg|thumb|320px|Alternate prototype box art.]]
'''Metal Slug''' is an extremely popular cartoonish run-and-gun series from SNK Playmore that features characters like Marco and Eri running and gunning down enemies with various artillery and vehicles. Like any other successful series, its games have received many ports over the years to many different consoles, such as the PlayStation 2, Xbox, Wii Virtual Console and so on. This is especially true for the very first installment in the series simply called ''Metal Slug ''(also commonly referred to as ''Metal Slug: Super Vehicle-001'''' ''and'' ''''Metal Slug 1'' for differentiation).
'''Metal Slug''' is an extremely popular cartoonish run-and-gun series from SNK Playmore that features characters Marco and Eri running and gunning down enemies with various artillery and vehicles. Like any other successful series, it's games have received many ports over the years to many different consoles, such as the PlayStation 2, Xbox, Wii Virtual Console and so on. This is especially true for the very first installment in the series simply called ''Metal Slug ''(also commonly referred to as ''Metal Slug: Super Vehicle-001'' and ''Metal Slug 1'' for differentiation).
 
=Development=
===Early Stages===
After the success of, ''Metal Slug Advance'' on the Game Boy Advance, more Metal Slug releases for the console were given the go-ahead, and the original installment was also set to make a port onto that console. Announced in 2005, this port would remain largely faithful and untampered to its original formula, with the developers claiming they neither added nor removed anything. It would use as many colours on screen as possible for the GBA and was possibly going to be sub-titled "''Super Vehicle''," which was either just the original version's name or a slightly altered name at that, to separate it as the 10th-anniversary port rerelease. It is unknown if multiplayer was going to be included, but it was reported to have a "mission structure." SNK even anticipated more Metal Slug releases for this console, despite the fact that the DS and PSP were already on the market. Japanese magazine Famitsu even announced that not only was the original ''Metal Slug'' coming to GBA, but also ''Metal Slug 2'', ''Metal Slug 3'' & ''Metal Slug X''. <ref>[http://www.famitsu.com/game/event/2005/09/15/264,1126764600,43434,0,0.html The Famitsu article referencing SNK's plans for future Metal Slug ports.] Last retrieved 22 Mar 2017.</ref>


And after the success of, ''Metal Slug Advance'' on the Game Boy Advance, more Metal Slug releases for the console were given the go-ahead, and the original installment was also set to make a port onto that console. Announced in 2005, this port would remain largely faithful and untampered to its original formula, with the developers claiming they neither added nor removed anything. It would use as many colours on screen as possible for the GBA and was possibly going to be sub-titled "''Super Vehicle''," which was either just the original version's name or a slightly altered name at that, to separate it as the 10th-anniversary port rerelease. It's unknown if multiplayer was going to be in it, but it was going to have a "mission structure." SNK even anticipated more Metal Slug releases for this console despite the fact that the DS and PSP were already in, as Japanese magazine Famitsu [http://www.famitsu.com/game/event/2005/09/15/264,1126764600,43434,0,0.html later announced] that not only was the original ''Metal Slug'' coming to GBA, but also ''Metal Slug 2'', ''Metal Slug 3'' & ''Metal Slug X''. [http://wii.gamespy.com/wii/metal-slug-anthology/708612p1.html It was in a very early state] around March/April 2006 as it didn't have anything to properly show at that time, but by May of that year it had background animation and a respondable player, but no enemies. In the same year, [http://uk.ign.com/articles/2006/03/24/metal-slug-hands-on playtesting] at IGN on an early version revealed that it certainly seemed port perfect, promising and resemblant to the original, but had some slowdown and graphical issues at that point in development that would have to be later fixed. Similarly, at the same time Gamespot [http://www.gamespot.com/articles/gdc-06-hands-on-metal-slug-gba/1100-6146550/ reported] that not all of the actions were fully functional and that it was incomplete, but it was still looking pretty good, and they were going to see how accurate it would get. It is unknown how far the other three Metal Slug ports had gotten in development (though it's safe to assume that they could have put all of their work into this port first before getting to the rest), but apparently the various gaming websites who got a hands-on with a pre-release version of this port could have possibly played a nearly complete version which was just at the publishing stage.
===Later Builds===
It was in a very early state around March/April 2006 as it didn't have anything to properly show at that time, but by May of that year it had background animation and a respondable player, but no enemies.<ref>[http://wii.gamespy.com/wii/metal-slug-anthology/708612p1.html A Gamespy article showing off development progress.] Last retrieved 22 Mar 2017.</ref> In the same year, IGN revealed another early playable version which seemed port perfect, but it had some slowdown and graphical issues at that point in development that would have to be later fixed.<ref>[http://www.ign.com/articles/2006/03/24/metal-slug-hands-on An IGN article showcasing a playable version early in development.] Last retrieved 22 Mar 2017.</ref> Similarly, at the same time Gamespot said that not all of the actions were fully functional and that it was incomplete, but it was still looking decent, and they were going to see how faithful it would be to the original upon release.<ref>[http://www.gamespot.com/articles/gdc-06-hands-on-metal-slug-gba/1100-6146550/ The Gamespot article which reviews another indev version of the game.] Last retrieved 22 Mar 2017.</ref> It is unknown how far the other three Metal Slug ports had gotten in development (though it's safe to assume that they could have put all of their work into this port first before getting to the rest), but apparently the various gaming websites who got a hands-on with a pre-release version of this port could have possibly played a nearly complete version which was just at the publishing stage.


Originally planned to be released in December/Winter 2005 and apparently rated T for Teen and distributed by Atari (so it did find one after all), it would continue to be talked about in 2006 and then hopefully released at September of that year to mark the tenth anniversary of the original arcade release (much like the infamous GBA port of ''Sonic the Hedgehog'' to mark its fifthteenth anniversary), and was eventually quietly cancelled, as in October 2006 Famitsu announced that it and the ports for ''2'',''3'' & ''X'' were scrapped. It could have been assumed that this was because of how long it took to release ''Advance'' combined with the releases at a time frame nearing the end of the GBA's lifespan and/or because compilations like ''Metal Slug Anthology'' were coming out that would effectively make these releases obsolete, [http://web.archive.org/web/20070608184840/http://www.snkplaymoreusa.com/mb/index.php but it was actually quietly announced months later into 2007 on the SNK Playmore USA website] that "Due to the limited memory size of the GBA cartridge the plans for MS on GBA has been cancelled." Though it does add "Please purchase MS Anthology on Wii, PS2 or PSP to play the complete game." One person even [http://metal slug gba trailer claimed] that he had contacted SNK only to have a representitive say "No matter what, it's coming out. It's a lot of Metal Slug for a small cartridge. It may be limited, but it will come out."
=Planned Publication and Cancellation=
Originally planned to be released in December/Winter 2005 and rated T for Teen and distributed by Atari, it would be delayed to September 2006 to mark the tenth anniversary of the original arcade release, and was eventually quietly cancelled, as in October 2006 Famitsu announced that it and the ports for ''2'',''3'' & ''X'' were scrapped. It could have been assumed that this was because of how long it took to release ''Advance'' combined with the releases at a time frame nearing the end of the GBA's lifespan and/or because compilations like ''Metal Slug Anthology'' were coming out that would effectively make these releases obsolete, but it was actually quietly announced months later in 2007 on the SNK Playmore USA website that "Due to the limited memory size of the GBA cartridge the plans for MS on GBA has been cancelled."<ref>[http://web.archive.org/web/20070608184840/http://www.snkplaymoreusa.com/mb/index.php The official announcement of cancellation on SNK's website, after months of fan speculation and articles.] Last retrieved 22 Mar 2017.</ref> However, it does add "Please purchase MS Anthology on Wii, PS2 or PSP to play the complete game." One person even claimed that he had contacted SNK only to have a representitive say "No matter what, it's coming out. It's a lot of Metal Slug for a small cartridge. It may be limited, but it will come out."


Since then, ports of the Metal Slug games on portable devices like the PSP, iOS, Android and Neo Geo X, as well as inclusions in portable-released compilations like Metal Slug Anthology and SNK Arcade Classics Vol. 1 have followed.
Since then, ports of the Metal Slug games on portable devices like the PSP, iOS, Android and Neo Geo X, as well as inclusions in portable-released compilations like Metal Slug Anthology and SNK Arcade Classics Vol. 1 have followed.


==Gallery==
=Gallery=
{{#ev:youtube|https://www.youtube.com/watch?v=ktXXNvDu35g|320x240|center|The only footage of the port available, taken from E3 in 2005.|frame}}
{{#ev:youtube|https://www.youtube.com/watch?v=ktXXNvDu35g|320x240|center|The only footage of the port available, taken from E3 in 2005.|frame}}
<gallery mode=packed heights=150px>
<gallery mde=packed heights=150px>
File:51TGl-BqOgL.jpg
File:51TGl-BqOgL.jpg
File:51zvHX9+fIL.jpg
File:51zvHX9+fIL.jpg
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File:metal-slug-1-20060325002532845.jpg|Despite being presented in an article about the GBA port of ''Metal Slug 1'', it seems to come from a different Metal Slug game. It is unknown if it's from that game's own GBA port.
File:metal-slug-1-20060325002532845.jpg|Despite being presented in an article about the GBA port of ''Metal Slug 1'', it seems to come from a different Metal Slug game. It is unknown if it's from that game's own GBA port.
</gallery>
</gallery>
==Refrences==
<references />


[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Needing work]]

Revision as of 01:13, 23 March 2017

61mPB6pUuiL.jpg

Prototype box art for Metal Slug.

Status: Cancelled


Alternate prototype box art.

Metal Slug is an extremely popular cartoonish run-and-gun series from SNK Playmore that features characters Marco and Eri running and gunning down enemies with various artillery and vehicles. Like any other successful series, it's games have received many ports over the years to many different consoles, such as the PlayStation 2, Xbox, Wii Virtual Console and so on. This is especially true for the very first installment in the series simply called Metal Slug (also commonly referred to as Metal Slug: Super Vehicle-001 and Metal Slug 1 for differentiation).

Development

Early Stages

After the success of, Metal Slug Advance on the Game Boy Advance, more Metal Slug releases for the console were given the go-ahead, and the original installment was also set to make a port onto that console. Announced in 2005, this port would remain largely faithful and untampered to its original formula, with the developers claiming they neither added nor removed anything. It would use as many colours on screen as possible for the GBA and was possibly going to be sub-titled "Super Vehicle," which was either just the original version's name or a slightly altered name at that, to separate it as the 10th-anniversary port rerelease. It is unknown if multiplayer was going to be included, but it was reported to have a "mission structure." SNK even anticipated more Metal Slug releases for this console, despite the fact that the DS and PSP were already on the market. Japanese magazine Famitsu even announced that not only was the original Metal Slug coming to GBA, but also Metal Slug 2, Metal Slug 3 & Metal Slug X. [1]

Later Builds

It was in a very early state around March/April 2006 as it didn't have anything to properly show at that time, but by May of that year it had background animation and a respondable player, but no enemies.[2] In the same year, IGN revealed another early playable version which seemed port perfect, but it had some slowdown and graphical issues at that point in development that would have to be later fixed.[3] Similarly, at the same time Gamespot said that not all of the actions were fully functional and that it was incomplete, but it was still looking decent, and they were going to see how faithful it would be to the original upon release.[4] It is unknown how far the other three Metal Slug ports had gotten in development (though it's safe to assume that they could have put all of their work into this port first before getting to the rest), but apparently the various gaming websites who got a hands-on with a pre-release version of this port could have possibly played a nearly complete version which was just at the publishing stage.

Planned Publication and Cancellation

Originally planned to be released in December/Winter 2005 and rated T for Teen and distributed by Atari, it would be delayed to September 2006 to mark the tenth anniversary of the original arcade release, and was eventually quietly cancelled, as in October 2006 Famitsu announced that it and the ports for 2,3 & X were scrapped. It could have been assumed that this was because of how long it took to release Advance combined with the releases at a time frame nearing the end of the GBA's lifespan and/or because compilations like Metal Slug Anthology were coming out that would effectively make these releases obsolete, but it was actually quietly announced months later in 2007 on the SNK Playmore USA website that "Due to the limited memory size of the GBA cartridge the plans for MS on GBA has been cancelled."[5] However, it does add "Please purchase MS Anthology on Wii, PS2 or PSP to play the complete game." One person even claimed that he had contacted SNK only to have a representitive say "No matter what, it's coming out. It's a lot of Metal Slug for a small cartridge. It may be limited, but it will come out."

Since then, ports of the Metal Slug games on portable devices like the PSP, iOS, Android and Neo Geo X, as well as inclusions in portable-released compilations like Metal Slug Anthology and SNK Arcade Classics Vol. 1 have followed.

Gallery

The only footage of the port available, taken from E3 in 2005.

Refrences