Dead Space 2 (lost build of cancelled Wii port of sci-fi survival horror game sequel; 2011): Difference between revisions

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{{InfoboxLost
{{InfoboxLost
|title=<center>Dead Space 2 (Wii)</center>
|title=<center>Dead Space 2 (Wii port)</center>
|image=Deadspace2.jpg
|image=Deadspace2.jpg
|imagecaption=Cover art for ''Dead Space 2''
|imagecaption=Cover art for ''Dead Space 2''.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}
}}
''Dead Space 2'' is a sci-fi survival horror game developed by Visceral Games and released by Electronic Arts in January 2011. A sequel to the 2008 game ''Dead Space'', the title saw a release on Windows, PlayStation 3 and Xbox 360. However, a '''Wii port of the game was also in development''', but it was ultimately cancelled.
''Dead Space 2'' is a sci-fi survival horror game developed by Visceral Games and released by Electronic Arts in January 2011. A sequel to the 2008 game ''Dead Space'', the title saw a release on Windows, PlayStation 3 and Xbox 360. However, '''a Wii port of the game was also in development''', but it was ultimately cancelled.


==Background==
==Background==
Little is known about the Wii port's development. It would have been the second ''Dead Space'' game to be released on the system, following on from ''Dead Space: Extraction'', a rail shooter serving as a prequel to the original ''Dead Space''.<ref>[https://www.digitalspy.com/videogames/a147162/dead-space-wii-details-revealed/ ''Digital Spy'' article discussing ''Dead Space: Extraction''.] Retrieved 18 June '21</ref>
Little is known about the Wii port's development. It would have been the second ''Dead Space'' game to be released on the system, following on from ''Dead Space: Extraction'', a rail shooter serving as a prequel to the original ''Dead Space''.<ref>[https://www.digitalspy.com/videogames/a147162/dead-space-wii-details-revealed/ Digital Spy article discussing ''Dead Space: Extraction''.] Retrieved 18 Jun '21</ref>


At least two people are known to have worked on the port.<ref>[http://www.mtv.com/news/2462927/electronic-arts-cancels-dead-space-2-wii-the-simpsons-game-2/ ''MTV'' article discussing the port's contributors and its cancellation.] Retrieved 18 June '21</ref> This included then-EA employee Gerry Sakkas, who claimed on his LinkedIn page to have been the lead QA, and freelancer Matt Spriggens, who on his LinkedIn page stated he was a level designer.<ref>[https://www.eurogamer.net/articles/2011-04-05-ea-planned-dead-space-2-wii-port ''Eurogamer'' article noting Gerry Sakkas' and Matt Spriggens' contributions towards the Wii port, and its cancellation.] Retrieved 18 June '21</ref> Their pages not only confirmed that a Wii port was in development, but also its cancellation in 2011 in favour of other projects.<ref>[https://www.destructoid.com/ea-scraps-dead-space-2-wii-simpsons-games/ ''Destructoid'' article reporting on the Wii port's cancellation in favour of other projects.] Retrieved 18 June '21</ref> The exact reasoning behind why this port was scrapped to make room for other projects' development is unknown, but poor sales from ''Dead Space: Extraction'' may have been a contributing factor towards EA's decision to cease development of the port.<ref>[https://dailydead.com/dead-space-2-wii-cancelled/ ''Daily Dead'' article suggesting poor sales for ''Dead Space: Extraction'' may have contributed to the port's cancellation.] Retrieved 18 June '21</ref>
At least two people are known to have worked on the port.<ref>[http://www.mtv.com/news/2462927/electronic-arts-cancels-dead-space-2-wii-the-simpsons-game-2/ MTV article discussing the port's contributors and its cancellation.] Retrieved 18 Jun '21</ref> This included then-EA employee Gerry Sakkas, who claimed on his LinkedIn page to have been the lead QA, and freelancer Matt Spriggens, who on his LinkedIn page stated he was a level designer.<ref>[https://www.eurogamer.net/articles/2011-04-05-ea-planned-dead-space-2-wii-port Eurogamer article noting Gerry Sakkas' and Matt Spriggens' contributions towards the Wii port, and its cancellation.] Retrieved 18 Jun '21</ref> Their pages not only confirmed that a Wii port was in development, but also its cancellation in 2011 in favour of other projects.<ref>[https://www.destructoid.com/ea-scraps-dead-space-2-wii-simpsons-games/ Destructoid article reporting on the Wii port's cancellation in favour of other projects.] Retrieved 18 Jun '21</ref> The exact reasoning behind why this port was scrapped to make room for other projects' development is unknown, but poor sales from ''Dead Space: Extraction'' may have been a contributing factor towards EA's decision to cease development of the port.<ref>[https://dailydead.com/dead-space-2-wii-cancelled/ Daily Dead article suggesting poor sales for ''Dead Space: Extraction'' may have contributed to the port's cancellation.] Retrieved 18 Jun '21</ref>


==Availability==
==Availability==
Considering Spiggens' LinkedIn page once listed design work for a "Simpsons 2 prototype" that was cancelled around the same time as the Wii port for ''Dead Space 2'', there may exist a prototype of this port. However, no build, screenshots or footage of the port have surfaced online.
Considering Spiggens' LinkedIn page once listed design work for a "''Simpsons 2'' prototype" that was cancelled around the same time as the Wii port for ''Dead Space 2'', there may exist a prototype of this port. However, no build, screenshots or footage of the port have surfaced online.


==References==
==References==
{{reflist}}
{{reflist}}


[[Category: Lost video games]]
[[Category:Lost video games]]
[[Category: Completely lost media]]
[[Category:Completely lost media]]

Latest revision as of 01:39, 19 June 2021

Deadspace2.jpg

Cover art for Dead Space 2.

Status: Lost

Dead Space 2 is a sci-fi survival horror game developed by Visceral Games and released by Electronic Arts in January 2011. A sequel to the 2008 game Dead Space, the title saw a release on Windows, PlayStation 3 and Xbox 360. However, a Wii port of the game was also in development, but it was ultimately cancelled.

Background

Little is known about the Wii port's development. It would have been the second Dead Space game to be released on the system, following on from Dead Space: Extraction, a rail shooter serving as a prequel to the original Dead Space.[1]

At least two people are known to have worked on the port.[2] This included then-EA employee Gerry Sakkas, who claimed on his LinkedIn page to have been the lead QA, and freelancer Matt Spriggens, who on his LinkedIn page stated he was a level designer.[3] Their pages not only confirmed that a Wii port was in development, but also its cancellation in 2011 in favour of other projects.[4] The exact reasoning behind why this port was scrapped to make room for other projects' development is unknown, but poor sales from Dead Space: Extraction may have been a contributing factor towards EA's decision to cease development of the port.[5]

Availability

Considering Spiggens' LinkedIn page once listed design work for a "Simpsons 2 prototype" that was cancelled around the same time as the Wii port for Dead Space 2, there may exist a prototype of this port. However, no build, screenshots or footage of the port have surfaced online.

References