Crash Tag Team Racing (lost build of cancelled Nintendo DS port of multi-platform racing game; 2005): Difference between revisions

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Even though that the DS port was the first port announced for ''Crash Tag Team Racing'' (At that time, it was still being called ''Crash Clash Racing''), no images were ever released until late 2014, when an anonymous Crash Bandicoot fan released some images of character models, hubs, and tracks that were present inside the DS version. As of the time of this writing, these are the only images of this port online.
Even though that the DS port was the first port announced for ''Crash Tag Team Racing'' (At that time, it was still being called ''Crash Clash Racing''), no images were ever released until late 2014, when an anonymous Crash Bandicoot fan released some images of character models, hubs, and tracks that were present inside the DS version. As of the time of this writing, these are the only images of this port online.


===Gallery===
==Gallery==
==Character Models==
===Character Models===
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
File: CTTR2.jpg
File: CTTR2.jpg
Line 25: Line 25:
File: CTTR8.jpg
File: CTTR8.jpg
</gallery>
</gallery>
==Race Track Hubs==
===Race Track Hubs===
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
File: CTTR9.png
File: CTTR9.png
Line 32: Line 32:
File: CTTR12.png
File: CTTR12.png
</gallery>
</gallery>
==Race Tracks==
===Race Tracks===
<gallery mode=packed heights=175px>
<gallery mode=packed heights=175px>
File: CTTR13.jpg
File: CTTR13.jpg

Revision as of 21:01, 4 April 2018

CTTR1.jpg

The character model for Crash Bandicoot in the game.

Status: Lost

Crash Tag Team Racing (by Radical Entertainment and produced by Sierra) was a racer that was released on October 19th, 2005, on PlayStation 2, PlayStation Portable, Xbox and GameCube. A Nintendo DS port was also going to be released by Sensory Sweep and was to be released with the other versions. Unfortunately, it was soon cancelled.

Development/Availability

The DS port of Crash Tag Team Racing was not going to be a direct port like on other versions that were to be released (due to the technical limitations of the system), rather it would be as similar as possible to the other releases. For example, Sensory Sweep gave the character artists at Radical Entertainment character models from the console versions and entrusted them with scaling down the models so that they could fit in the DS version. The character artists instead made entirely new character models (the character models that Sensory Sweep gave them, when toned down, made them lack detail and look boxy). The race tracks and the layouts of the tracks were to be based on the other versions of Crash Tag Team Racing as well.

The port was in development for 9-10 months before it was cancelled. The game was only 1 to 2 months away from being completed. It was stated that the reason for the cancellation was that another racer, Mario Kart DS was going to be released during the same period of time that Crash Tag Team Racing would be on the market and Sierra thought the game wasn't going to sell well. There are also rumors that the game was cancelled because of management issues between Sensory Sweep and Sierra Entertainment.[1][2]

Even though that the DS port was the first port announced for Crash Tag Team Racing (At that time, it was still being called Crash Clash Racing), no images were ever released until late 2014, when an anonymous Crash Bandicoot fan released some images of character models, hubs, and tracks that were present inside the DS version. As of the time of this writing, these are the only images of this port online.

Gallery

Character Models

Race Track Hubs

Race Tracks

References