Action Drive (lost production material of cancelled Namco fast-paced driving game; 2000): Difference between revisions

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(Created page with "{{InfoboxLost |title=<center>ACtion Drive</center> |image=Ad art2.jpg |imagecaption=Fully colored concept art''. |status=<span style="color:red;">'''Lost'''</span> }} ''Action Drive'' was the given title for a prototype developed by Namco. The project was never announced by Namco and it was scrapped very early into development. As the years have gone by, Keita Takahashi has discussed his short time on the team as a visual artist.<ref>[https://www.youtube.com/live/3OWHrEr...")
 
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===Keita Takahashi's Concept===
===Keita Takahashi's Concept===
Having no knowledge regarding game development, Keita Takahashi initially failed his interview with Namco. However, an art manager from the company admired Keita's creative abilities and encouraged an executive of Namco to hire him. After training and working on a scrapped photo booth project<ref>Katamari Damacy, Boss Fight Books P. 24-25</ref>, Keita was hired as an artist for a project titled "Action Drive."<ref>[https://twitter.com/KeitaTakahacy/status/1100448318574911488?s=20 Keita talks about Action Drive] Retrieved 9 August '23</ref> While brainstorming ''Action Drive's'' characters and story, he thought up a damsel-in-distress storyline about the Queen being kidnapped by evil scientists on Earth. The King is concerned yet too lazy to rescue her, so he sends the Prince to do so. Being incredibly tiny, the Prince has another plan: Human-jacking. The person's head would be struck by the Prince's oblong head and become stunned. While unconscious, a tiny steering device would be implanted into the back of the human's head. From then on, The Prince would follow the King's inaccurate directions towards the Queen's location. Keita's concept was scrapped and later the whole game was too.<ref>Katamari Damacy, Boss Fight Books P. 26</ref> However, these same characters designed for ''Action Drive'' were repurposed for ''Katamari Damacy''.<ref>[https://twitter.com/KeitaTakahacy/status/1100448346303488001?s=20 Keita discusses the repurposing of ''Action Drive'''s characters] Retrieved 9 August '23</ref>
Having no knowledge regarding game development, Keita Takahashi initially failed his interview with Namco. However, an art manager from the company admired Keita's creative abilities and encouraged an executive of Namco to hire him. After training and working on a scrapped photo booth project<ref>Katamari Damacy, Boss Fight Books P. 24-25</ref>, Keita was hired as an artist for a project titled "Action Drive."<ref>[https://twitter.com/KeitaTakahacy/status/1100448318574911488?s=20 Keita talks about Action Drive] Retrieved 9 August '23</ref> While brainstorming ''Action Drive's'' characters and story, he thought up a damsel-in-distress storyline about the Queen being kidnapped by evil scientists on Earth. The King is concerned yet too lazy to rescue her, so he sends the Prince to do so. Being incredibly tiny, the Prince has another plan: Human-jacking. The person's head would be struck by the Prince's oblong head and become stunned. While unconscious, a tiny steering device would be implanted into the back of the human's head. From then on, The Prince would follow the King's inaccurate directions towards the Queen's location. Keita's concept was scrapped and later the whole game was too.<ref>Katamari Damacy, Boss Fight Books P. 26</ref> However, these same characters designed for ''Action Drive'' were repurposed for ''Katamari Damacy''.<ref>[https://twitter.com/KeitaTakahacy/status/1100448346303488001?s=20 Keita discusses the repurposing of ''Action Drive'''s characters] Retrieved 9 August '23</ref>
==Gallery==
==Gallery==
<Gallery>
<gallery>
File:Gdc kd07.gif|Step one of the human-jacking process
File:Gdc kd07.gif|Step one of the human-jacking process
File:Ad art1.jpg|Step two of the human-jacking process
File:Ad art1.jpg|Step two of the human-jacking process
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File:D0WT7vXVAAAQVXy.jpg|Concept art of the Prince and a human<ref>[https://twitter.com/KeitaTakahacy/status/1100448343333826560?s=20 Human concept art, 2] Retrieved 9 August '23</ref>
File:D0WT7vXVAAAQVXy.jpg|Concept art of the Prince and a human<ref>[https://twitter.com/KeitaTakahacy/status/1100448343333826560?s=20 Human concept art, 2] Retrieved 9 August '23</ref>
</gallery>
</gallery>
==More from Keita Takahashi==
[[Wattam (lost PlayStation 4 prototype demo of puzzle game; 2015)]]
==External Links==
==External Links==
[https://www.nytimes.com/2023/07/28/arts/katamari-damacy-keita-takahashi.html He Created the Katamari Games, but They’re Rolling On Without Him]
[https://www.nytimes.com/2023/07/28/arts/katamari-damacy-keita-takahashi.html He Created the Katamari Games, but They’re Rolling On Without Him]
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[https://game.watch.impress.co.jp/docs/20050313/gdc_kd.htm Namco's Keita Takahashi gives a lecture on PS2 "Katamari"]
[https://game.watch.impress.co.jp/docs/20050313/gdc_kd.htm Namco's Keita Takahashi gives a lecture on PS2 "Katamari"]
==References==
==References==
<references />
[[Category:Lost video games]]

Revision as of 02:05, 10 August 2023

Ad art2.jpg

Fully colored concept art.

Status: Lost

Action Drive was the given title for a prototype developed by Namco. The project was never announced by Namco and it was scrapped very early into development. As the years have gone by, Keita Takahashi has discussed his short time on the team as a visual artist.[1] So far, he has been the only member of the development team to speak about his experience.

Development

Information regarding the development of Action Drive is scarce. Over the years, Keita Takahashi has come out about his role as an artist for this cancelled title. Being described as a copy of Crazy Taxi, Action Drive was planned to be a fast-paced driving game. However, the designer of the game wished for the game to be spy-oriented. Artists of the project agreed that the concept wasn't very interesting, so they decided to brainstorm something new. Unfortunately, shortly after new ideas came up, the project was shut down. Keita Takahashi has stated that he finished models such as a car and shopping mall.[2]

Keita Takahashi's Concept

Having no knowledge regarding game development, Keita Takahashi initially failed his interview with Namco. However, an art manager from the company admired Keita's creative abilities and encouraged an executive of Namco to hire him. After training and working on a scrapped photo booth project[3], Keita was hired as an artist for a project titled "Action Drive."[4] While brainstorming Action Drive's characters and story, he thought up a damsel-in-distress storyline about the Queen being kidnapped by evil scientists on Earth. The King is concerned yet too lazy to rescue her, so he sends the Prince to do so. Being incredibly tiny, the Prince has another plan: Human-jacking. The person's head would be struck by the Prince's oblong head and become stunned. While unconscious, a tiny steering device would be implanted into the back of the human's head. From then on, The Prince would follow the King's inaccurate directions towards the Queen's location. Keita's concept was scrapped and later the whole game was too.[5] However, these same characters designed for Action Drive were repurposed for Katamari Damacy.[6]

Gallery

More from Keita Takahashi

Wattam (lost PlayStation 4 prototype demo of puzzle game; 2015)

External Links

He Created the Katamari Games, but They’re Rolling On Without Him

Rolling the Dice? The Risks and Rewards of Developing Katamari Damacy

Namco's Keita Takahashi gives a lecture on PS2 "Katamari"

References

  1. 2019 PULSE Art + Technology Festival: Opening Lecture with Keita Takahashi Retrieved 9 August '23
  2. Katamari Damacy, Boss Fight Books P. 23
  3. Katamari Damacy, Boss Fight Books P. 24-25
  4. Keita talks about Action Drive Retrieved 9 August '23
  5. Katamari Damacy, Boss Fight Books P. 26
  6. Keita discusses the repurposing of Action Drive's characters Retrieved 9 August '23
  7. King and Queen concept art Retrieved 9 August '23
  8. King concept art Retrieved 9 August '23
  9. Human concept art, 1 Retrieved 9 August '23
  10. Human concept art, 2 Retrieved 9 August '23