Project Dream (lost builds of cancelled Super Nintendo/Nintendo 64 precursor to "Banjo-Kazooie" platformer; 1994-1997): Difference between revisions

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|title=<center>Project Dream</center>
|title=<center>Project Dream</center>
|image=Projectdreambanjoproto.jpg
|image=Projectdreambanjoproto.jpg
|imagecaption=Screenshot of the N64 version.
|imagecaption=Screenshot of the Nintendo 64 version of the game.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}  
}}  
'''''Project Dream''''' was a cancelled video game created by Rare.
'''''Project Dream''''' (also known as '''''Dream: Land of Giant'''s'') was a cancelled video game created by Rare.


At first, it was developed as a Super Nintendo title in the mid-1990s, until it was rebooted as a Nintendo 64 title.
At first, it was developed as a Super Nintendo title in the mid-1990s, until it was rebooted as a Nintendo 64 title.
Line 12: Line 12:


==Plot==
==Plot==
The story revolved around a boy named Edson who wielded a wooden sword and traveled with his dog Dinger and his parrot Billy. Edson had caused trouble for a group of pirates. These pirates, the main antagonists of the game, would be led by Captain Blackeye. They wanted to capture Edson because of the aforementioned trouble he caused.<ref>[http://banjokazooie.wikia.com/wiki/Project_Dream Article on the Banjo-Kazooie wiki]</ref>
The story revolved around a boy named Edson who wielded a wooden sword and traveled with his dog Dinger and his parrot Billy. Edson had caused trouble for a group of pirates. These pirates, the main antagonists of the game, would be led by Captain Blackeye. They wanted to capture Edson because of the aforementioned trouble he caused.


==SNES version (1994-1995)==
==Super Nintendo Version (1994-1995)==
[[File:Project Dream SNES.png|thumb|300px|Screenshot of the planned SNES version.]]
[[File:Project Dream SNES.png|thumb|300px|Screenshot of the planned Super Nintendo version.]]
Development first started on ''Project Dream'' in 1994-1995 (the exact date is unknown). The game would have used the same ACM (Advanced Computer Modeling) technique that was used for ''Donkey Kong Country'' in 1994. According to composer Grant Kirkhope, composer of the game (and the eventual ''Banjo-Kazooie''), a demo had already been created when he joined in October 1995. He states that he was ''"blown away; it looked beautiful and was obviously going to be a big step up from ''Donkey Kong Country''"''.<ref>[http://www.unseen64.net/2008/04/04/project-dream-banjo-kazooie-proto-beta/ Information about the game on Unseen64]</ref> The demo had a full introduction sequence and a full level.
Development first started on ''Project Dream'' in 1994-1995 (the exact date is unknown). The game would have used the same ACM (Advanced Computer Modeling) technique that was used for ''Donkey Kong Country'' in 1994. According to composer Grant Kirkhope, composer of the game (and the eventual ''Banjo-Kazooie''), a demo had already been created when he joined in October 1995. He states that he was "blown away; it looked beautiful and was obviously going to be a big step up from ''Donkey Kong Country''".<ref>[http://www.unseen64.net/2008/04/04/project-dream-banjo-kazooie-proto-beta/ Unseen64 article on ''Project Dream''.] Retrieved 05 Oct '14</ref> The demo had a full introduction sequence and a full level.


Eventually, it was decided that the SNES was not powerful enough for the development team’s vision, so the project was switched over to the SNES’s successor, the N64.
Eventually, it was decided that the Super Nintendo was not powerful enough for the development team’s vision, so the project was switched over to the Super Nintendo’s successor, the Nintendo 64.


==N64 version (1996-1997)==
==Nintendo 64 Version (1996-1997)==
[[File:Banjobetadesign01.jpg|thumb|300px|Early design of the bear character, who would evolve into Banjo.]]  
[[File:Banjobetadesign01.jpg|thumb|300px|Early design of the bear character, who would evolve into Banjo.]]  
Development on the N64 version started on the N64 Disk Drive, in which the game would have switched to a 3D RPG game in the same vein as ''The Legend of Zelda: Ocarina of Time'' (which was also still in development at the time). This version would have had a unique 3D terrain system, created by stretching out the polygons. The processing power of the N64, however, was not enough to render these environments at a steady framerate.
Development on the Nintendo 64 version started on the Nintendo 64 Disk Drive, in which the game would have switched to a 3D RPG game in the same vein as ''The Legend of Zelda: Ocarina of Time'' (which was also still in development at the time). This version would have had a unique 3D terrain system, created by stretching out the polygons. The processing power of the Nintendo 64, however, was not enough to render these environments at a steady framerate.


The development team had also taken notice of the second Rare team who was developing ''Twelve Tales: Conker 64'' (a cutesy 3D platformer inspired by ''Super Mario 64'' that would later become the adult-orientated ''Conker’s Bad Fur Day''). From that, the team decided to switch gears to a platformer with RPG elements. It was also noted that the main protagonist Edson was “too generic”, so the team looked for a new character, mainly woodland animals for inspiration. They eventually settled on a bear, who was initially a secondary character in the game, and he became the character Banjo.
The development team had also taken notice of the second Rare team who was developing ''Twelve Tales: Conker 64'' (a cutesy 3D platformer inspired by ''Super Mario 64'' that would later become the adult-orientated ''Conker’s Bad Fur Day''). From that, the team decided to switch gears to a platformer with RPG elements. It was also noted that the main protagonist Edson was "too generic", so the team looked for a new character, mainly woodland animals for inspiration. They eventually settled on a bear, who was initially a secondary character in the game, and he became the character Banjo.


In the end, the whole project was scrapped, and the team started over with some characters from ''Dream'' for a new game: ''Banjo-Kazooie''.
In the end, the whole project was scrapped, and the team started over with some characters from ''Project Dream'' for a new game: ''Banjo-Kazooie''.


==Music==
==Music==
Also worth noting is the musical score, composed by Grant Kirkhope. According to him, he composed over 100 tracks for ''Dream''. While most of them have not surfaced since the project’s cancellation, some songs are available on his website. <ref>[http://web.archive.org/web/20150414190306/http://grantkirkhope.com/dream.html An archive of Grant Kirkhope's website talking about ''Dream'']</ref>
Also worth noting is the musical score, composed by Grant Kirkhope. According to him, he composed over 100 tracks for ''Project Dream''. While most of them have not surfaced since the project’s cancellation, some songs are available on his website.<ref>[http://web.archive.org/web/20150414190306/http://grantkirkhope.com/dream.html An archive of Grant Kirkhope's website talking about ''Project Dream''.] Retrieved 05 Oct '14</ref>


==Footage==  
==Footage==  
On 12/22/15, Rare released a video on their YouTube page entitled: "Rare Revealed: A Rare Look at Dream". The video shows, and tells of the development history of ''Dream'', including some never before seen gameplay of the SNES version of ''Dream'', The N64 Version of ''Dream'', and a very early prototype of ''Banjo-Kazooie''.
On December 22nd, 2015, Rare released a video on their YouTube page entitled: "Rare Revealed: A Rare Look at Dream". The video shows, and tells of the development history of ''Project Dream'', including some never before seen gameplay of both the Super Nintendo version, and the Nintendo 64 version of the game, and a very early prototype of ''Banjo-Kazooie''.


{{Video|perrow  =1
{{Video|perrow  =1
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   |description1 =Rare Revealed's video on the original ''Project Dream''.
   |description1 =Rare Revealed's video on the original ''Project Dream''.
}}
}}
==External Link==
*[http://banjokazooie.wikia.com/wiki/Project_Dream Banjo-Kazooie Wiki page on ''Project Dream''.] Retrieved 05 Oct '14


==References==
==References==

Revision as of 22:56, 22 March 2020

Projectdreambanjoproto.jpg

Screenshot of the Nintendo 64 version of the game.

Status: Lost

Project Dream (also known as Dream: Land of Giants) was a cancelled video game created by Rare.

At first, it was developed as a Super Nintendo title in the mid-1990s, until it was rebooted as a Nintendo 64 title.

The original project was meant for it to be an RPG with many features. However, more and more modifications were brought to the development until it eventually became the platform game Banjo-Kazooie.

Plot

The story revolved around a boy named Edson who wielded a wooden sword and traveled with his dog Dinger and his parrot Billy. Edson had caused trouble for a group of pirates. These pirates, the main antagonists of the game, would be led by Captain Blackeye. They wanted to capture Edson because of the aforementioned trouble he caused.

Super Nintendo Version (1994-1995)

Screenshot of the planned Super Nintendo version.

Development first started on Project Dream in 1994-1995 (the exact date is unknown). The game would have used the same ACM (Advanced Computer Modeling) technique that was used for Donkey Kong Country in 1994. According to composer Grant Kirkhope, composer of the game (and the eventual Banjo-Kazooie), a demo had already been created when he joined in October 1995. He states that he was "blown away; it looked beautiful and was obviously going to be a big step up from Donkey Kong Country".[1] The demo had a full introduction sequence and a full level.

Eventually, it was decided that the Super Nintendo was not powerful enough for the development team’s vision, so the project was switched over to the Super Nintendo’s successor, the Nintendo 64.

Nintendo 64 Version (1996-1997)

Early design of the bear character, who would evolve into Banjo.

Development on the Nintendo 64 version started on the Nintendo 64 Disk Drive, in which the game would have switched to a 3D RPG game in the same vein as The Legend of Zelda: Ocarina of Time (which was also still in development at the time). This version would have had a unique 3D terrain system, created by stretching out the polygons. The processing power of the Nintendo 64, however, was not enough to render these environments at a steady framerate.

The development team had also taken notice of the second Rare team who was developing Twelve Tales: Conker 64 (a cutesy 3D platformer inspired by Super Mario 64 that would later become the adult-orientated Conker’s Bad Fur Day). From that, the team decided to switch gears to a platformer with RPG elements. It was also noted that the main protagonist Edson was "too generic", so the team looked for a new character, mainly woodland animals for inspiration. They eventually settled on a bear, who was initially a secondary character in the game, and he became the character Banjo.

In the end, the whole project was scrapped, and the team started over with some characters from Project Dream for a new game: Banjo-Kazooie.

Music

Also worth noting is the musical score, composed by Grant Kirkhope. According to him, he composed over 100 tracks for Project Dream. While most of them have not surfaced since the project’s cancellation, some songs are available on his website.[2]

Footage

On December 22nd, 2015, Rare released a video on their YouTube page entitled: "Rare Revealed: A Rare Look at Dream". The video shows, and tells of the development history of Project Dream, including some never before seen gameplay of both the Super Nintendo version, and the Nintendo 64 version of the game, and a very early prototype of Banjo-Kazooie.

Rare Revealed's video on the original Project Dream.

External Link

References