Worms World Party (lost build of cancelled Gizmondo port of artillery turn-based strategy game; 2005): Difference between revisions

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(And there we have it folks: 100 articles! When I found out about this port, I knew it had to be Article 100, as Worms Battle Rally was my first I had ever written (and one of only two that had its origins in the old Wiki). So it was fitting to include a Worms article as Number 1 and Number 100! Come a long way, but there are still many articles to go. Speaking of which, this might be the first Gizmondo lost media article on this Wiki. So, another first at that!)
 
 
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==See Also==
==See Also==
*[[Total Wormage (lost Amiga prototype build of artillery strategy game; 1994)]]
*[[Virtual Boy (partially found unreleased video games for Nintendo virtual reality system; 1990s)#Worms|Worms (non-existent Virtual Boy port of artillery turn-based strategy game; 1990s)]]
*[[Worms Battle Rally (lost builds of unfinished 3D kart game; 2003)]]
*[[Worms Battle Rally (lost builds of unfinished 3D kart game; 2003)]]



Latest revision as of 13:25, 24 December 2021

Wormsworldpartygizmondo1.jpg

Cover art for the port.

Status: Lost

Worms World Party is an artillery turn-based strategy game developed by Team 17 as part of the Worms series. Initially released in 2001 for Windows, Dreamcast, and PlayStation, it would also see later releases for the Game Boy Advance in October 2002, Pocket PC in October 2003, and for N-Gage in April 2005. Additionally, a port for the ill-fated Gizmondo was in development and nearing completion, before being cancelled as a result of the handheld console being discontinued.

Background

Worms World Party served as the sequel to Worms Armageddon. In fact, it is notably similar to Armageddon, and was only developed because Sega wanted a Worms game to have online functionality for its Dreamcast.[1] Thus, Team 17 developed Worms World Party to include online functionality for that console, as well as including extra features to justify a Windows and PlayStation release, like Wormpot and Wormopedia. The Dreamcast port was praised for its online capabilities, with GameSpot claiming that it could offer "longevity and sheer excitement."[2] Critics also praised the other ports, but did criticise the game as too similar to Armageddon with only minor improvements included.[3]

Following the initial success of the game, handheld ports were created. This included Fluid Studios who developed a Game Boy Advance port that was released in October 2002,[4] and an N-Gage port in April 2005, the latter being listed as one of the twenty best games for the gaming phone by Pocket Gamer.[5] Early that same year on 15 February, it was announced that Gizmondo Europe Ltd, a European subsidiary of Tiger Telematics Inc, had signed a deal with Team 17 to create a port for the upcoming Gizmondo handheld console that was slated for release in March 2005.

One of the main features hyped for this port was the ability to utilise the Gizmondo's Bluetooth functionality, thus harnessing the game's massive multiplayer potential. Team 17's Commercial Director Debbie Bestwick claimed that the wireless multiplayer would be an exciting addition to a "perfect extension to the Worms franchise". Meanwhile, Gizmondo Europe's Managing Director Carl Freer justified the need for a Worms game by pointing to the series' overall sales of over 8 million by 2005, and claimed that the Bluetooth multiplayer functionality should offer a new experience for Gizmondo players.[6]

Cancellation

Not much is known about the development of the Gizmondo port. However, new cover art had been made for the port,[7] indicating that development was going smoothly. However, the Gizmondo itself was quickly becoming one of gaming's biggest commercial disasters. Tiger Telematics had invested heavily in promoting the handheld console, including a massive celebrity party at London's Park Lane Hotel, and ambitions to compete against Nintendo and Sony leading to heavy journalist expectations. It had even opened a flagship store exclusively for the Gizmondo at 175 Regent Street.[8]

Ultimately, a combination of factors led to the Gizmondo selling poorly. This included Tiger Telematics experiencing difficulties manufacturing the console due to the number of components and their complexity that led to many of the first consoles experiencing issues and the failure to meet pre-order demands; extraordinary wages for Tiger Telemetrics' executives; and the showcasing of an unreleased widescreen version of the console in meetings meant to promote the original console that further diminished the Gizmondo's hype, including in America.[9]

The Gizmondo became both a critical and commercial failure, selling less than 25,000 units worldwide before Tiger Telematics declared bankruptcy in early 2006 with debts of around $300 million.[10] Thus, with the console having been discontinued in January 2006 and with very low sales, there was no justification for Team 17 to continue developing the Gizmondo port for Worms World Party. It became one of many titles to never be released for the handheld console.[11]

Availability

With cover art having been completed for the port, and with almost a year of possible development for it prior to the Gizmondo being discontinued, a build of this Worms World Party port may still exist within Team 17's archives. However, no build has ever leaked online, nor having any videos or screenshots that could have showcased what might have been for this port.

See Also

References