The Dark Knight (lost build of cancelled multi-platform action game based on Batman film; 2008): Difference between revisions

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    {{InfoboxLost
{{InfoboxLost
    |title=<center>The Dark Knight</center>
|title=<center>The Dark Knight (video game)</center>
    |image=The dark knight.jpg
|image=The dark knight.jpg
    |imagecaption=Fan mock-up of what the cover might have looked like.
|imagecaption=Fan mock-up of what the cover might have looked like.
    |status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
    }}
}}  
{{#ev:youtube|https://www.youtube.com/watch?v=NMseBN51qMg|320x240|right|Video showing the various environments and objects that were to be featured in the game, along with a game sequence test.|frame}}
'''''The Dark Knight''''' (also known as ''Batman: Dark Knight'') is a cancelled action video game that was loosely based on the 2008 Christopher Nolan film of the same name.
'''''The Dark Knight''''' (also known as ''Batman: Dark Knight'') is a cancelled action video game that was loosely based on the 2008 Christopher Nolan film of the same name.


It was unofficially announced in the summer of 2007 to be developed by Pandemic Studios as an open-world game. Due to countless production issues, the game ended up being cancelled, and has not surfaced in a playable state.
It was unofficially announced in the summer of 2007 to be developed by Pandemic Studios as an open-world game. Due to countless production issues, the game ended up being cancelled, and has not surfaced in a playable state.


== Development ==
==Development==
The game's existence was unofficially confirmed by actor Gary Oldman on July 17th, 2008. Oldman, who played the character Lt. Jim Gordon in the film, was set to reprise his role (very probably voice-only) in the game. In an interview, '''he mentioned that the game was "in the works"''' and that the developers were working hard to create a seamless action game.<ref>[https://web.archive.org/web/20121015211325/http://www.g4tv.com/thefeed/blog/post/687343/dark-knight-game-leaks/ G4TV article on leaked info from the game (courtesy of the Wayback Machine).] Retrieved 03 Oct '16</ref> Oldman also said that a lot of effort went into getting Batman's gliding abilities to work fluidly and smoothly. He didn't mention release dates or publishers, but anonymous sources stated that the game was a secret project between Electronic Arts and Pandemic Studios and that it was to be released for the PlayStation 3 and Xbox 360.


The game's existence was unofficially confirmed by actor Gary Oldman on July 17th, 2008. Oldman, who played the character Lt. Jim Gordon in the film, was set to reprise his role (very probably voice-only) in the game. In an interview, he mentioned that the game was '''"in the works"'' and that the developers were working hard to create a seamless action game.<ref>[http://www.g4tv.com/thefeed/blog/post/687343/dark-knight-game-leaks/ G4TV article on leaked info from the game.] Retrieved 3 Oct '16.</ref> Oldman also said that a lot of effort went into getting Batman's gliding abilities to work fluidly and smoothly. He didn't mention release dates or publishers, but anonymous sources stated that the game was a secret project between Electronic Arts and Pandemic Studios, and that it was to be released for the PlayStation 3 and Xbox 360.
Development was handed to Pandemic Brisbane but soon ran into problems as many of the senior developers had never worked on such a game. To begin with, when the staff began work on creating a Batman game, they were not informed until months into the project that they were supposed to be creating a tie-in for ''The Dark Knight''. This led to them having to scrap most of what they had completed up to that point. Additionally, the game engine for ''The Saboteur'' was chosen, but was troublesome as it proved to not suit an open-world game.
 
Development was handed to Pandemic Brisbane, but soon ran into problems as many of the senior developers had never worked on such a game. To begin with, when the staff began work on creating a Batman game, they were not informed until months into the project that they were supposed to be creating a tie-in for ''The Dark Knight''. This led to them having to scrap most of what they had completed up to that point. Additionally, the game engine for ''The Saboteur'' was chosen, but was troublesome as it proved to not suit an open-world game.


Regardless, development continued but engine updates only made the game worse. The addition of an HDR lighting solution that took seven months to implement, for instance, caused the game's framerate to slow down to five frames per second and crash the development hardware within minutes of loading. Level design tools weren't made available until seven months in development and management was making decisions behind the lead developers' backs which were later reversed once the kits were ready to use.
Regardless, development continued but engine updates only made the game worse. The addition of an HDR lighting solution that took seven months to implement, for instance, caused the game's framerate to slow down to five frames per second and crash the development hardware within minutes of loading. Level design tools weren't made available until seven months in development and management was making decisions behind the lead developers' backs which were later reversed once the kits were ready to use.


== Cancellation ==
==Cancellation==
 
Pandemic brought more people in, mostly through private contractors, to help finish the game, but it was clear that it wouldn't be completed in time to coincide with the film's release in July. The decision was made to push the release date back to December to be launched along with the DVD release of the film. By September, alpha testing was supposed to begin, but the game was in very bad shape and it was clear that it wouldn't make the December deadline. In the end, the game was cancelled and roughly twenty employees were let go in the aftermath.<ref>[http://www.escapistmagazine.com/news/view/88736-Screwing-Up-Batman Escapist Magazine's article on the game's troubled production.] Retrieved 03 Oct '16</ref>
Pandemic brought more people in, mostly through private contractors, to help finish the game, but it was clear that it wouldn't be completed in time to coincide with the film's release in July. The decision was made to push the release date back to December to be launched along with the DVD release of the film. By September, alpha testing was supposed to begin, but the game was in very bad shape and it was clear that it wouldn't make the December deadline. In the end, the game was cancelled and roughly twenty employees were let go in the aftermath.<ref>[http://www.escapistmagazine.com/news/view/88736-Screwing-Up-Batman Escapist Magazine article on the game's troubled production.] Retrieved 3 Oct '16.</ref>


Pandemic Studios Brisbane was shut down in February 2009, along with Pandemic Studios Los Angeles in November.
Pandemic Studios Brisbane was shut down in February 2009, along with Pandemic Studios Los Angeles in November.
Line 28: Line 25:
Due to the closure of the studio, it's possible that the remains of the game are either left completely abandoned or destroyed. Eventually, in 2009, an open-world Batman title would be released, as ''Batman: Arkham Asylum'', developed by Rocksteady Studios.
Due to the closure of the studio, it's possible that the remains of the game are either left completely abandoned or destroyed. Eventually, in 2009, an open-world Batman title would be released, as ''Batman: Arkham Asylum'', developed by Rocksteady Studios.


== References ==
==Gallery==
 
{{Video|perrow  =2
<references />
  |service1    =youtube
  |id1          =NMseBN51qMg
  |description1 =Video showing the various environments and objects that were to be featured in the game, along with a game sequence test.
  |service2    =youtube
  |id2          =XTCayY8FDT0
  |description2 =Unseen64's video on the game.
}}
==See also==
*[[Batman Fights Dracula (lost unofficial Filipino comedy parody film; 1967)]]
*[[Batman Dracula (partially found Andy Warhol film; 1964)]]
*[[Gotham High (lost cancelled Batman animated series; 2009)]]
*[[Batman Forever (partially lost deleted scenes of DC superhero film sequel; 1995)]]
*[[Batman And The New Robin (partially found unproduced animated TV series; 1988)]]
*[[Batman: The Animated Series - Tim Curry performance as the Joker (lost audio recordings from animated series; 1992)]]
*[[Mike Henry's Batman publicity stills (lost photographs advertising CBS "Batman" TV series; 1964)]]
*[[Batman: A Death in the Family - "Jason Todd lives" (partially lost alternate version of comic; 1988)]]
*[[Batman: Clean and Dirty (found "Sesame Street" animated segment; 1970)]]
*[[Batman Meets Godzilla (lost Japanese film treatment of unproduced crossover film; 1960s)]]
*[[Christopher Nolan's "Dark Knight Trilogy" (lost deleted scenes of DC superhero film trilogy; 2005-2012)]]
==References==
{{reflist}}


[[Category:Lost video games|Dark Knight]]
[[Category:Lost video games|Dark Knight]]
[[Category:Completely lost media|Dark Knight]]

Revision as of 18:32, 25 October 2021

The dark knight.jpg

Fan mock-up of what the cover might have looked like.

Status: Lost

The Dark Knight (also known as Batman: Dark Knight) is a cancelled action video game that was loosely based on the 2008 Christopher Nolan film of the same name.

It was unofficially announced in the summer of 2007 to be developed by Pandemic Studios as an open-world game. Due to countless production issues, the game ended up being cancelled, and has not surfaced in a playable state.

Development

The game's existence was unofficially confirmed by actor Gary Oldman on July 17th, 2008. Oldman, who played the character Lt. Jim Gordon in the film, was set to reprise his role (very probably voice-only) in the game. In an interview, he mentioned that the game was "in the works" and that the developers were working hard to create a seamless action game.[1] Oldman also said that a lot of effort went into getting Batman's gliding abilities to work fluidly and smoothly. He didn't mention release dates or publishers, but anonymous sources stated that the game was a secret project between Electronic Arts and Pandemic Studios and that it was to be released for the PlayStation 3 and Xbox 360.

Development was handed to Pandemic Brisbane but soon ran into problems as many of the senior developers had never worked on such a game. To begin with, when the staff began work on creating a Batman game, they were not informed until months into the project that they were supposed to be creating a tie-in for The Dark Knight. This led to them having to scrap most of what they had completed up to that point. Additionally, the game engine for The Saboteur was chosen, but was troublesome as it proved to not suit an open-world game.

Regardless, development continued but engine updates only made the game worse. The addition of an HDR lighting solution that took seven months to implement, for instance, caused the game's framerate to slow down to five frames per second and crash the development hardware within minutes of loading. Level design tools weren't made available until seven months in development and management was making decisions behind the lead developers' backs which were later reversed once the kits were ready to use.

Cancellation

Pandemic brought more people in, mostly through private contractors, to help finish the game, but it was clear that it wouldn't be completed in time to coincide with the film's release in July. The decision was made to push the release date back to December to be launched along with the DVD release of the film. By September, alpha testing was supposed to begin, but the game was in very bad shape and it was clear that it wouldn't make the December deadline. In the end, the game was cancelled and roughly twenty employees were let go in the aftermath.[2]

Pandemic Studios Brisbane was shut down in February 2009, along with Pandemic Studios Los Angeles in November.

The cancellation led to The Dark Knight being the only Batman film to never be given a video game adaptation. A Newsweek article mentioned that the lack of a tie-in game may have caused an estimated $101 million in missed revenue. Despite its troubled development, very little is known about the gameplay itself. Screenshots of in-game environments were leaked in January 2009, but no playable prototypes or gameplay videos have surfaced since then.

Due to the closure of the studio, it's possible that the remains of the game are either left completely abandoned or destroyed. Eventually, in 2009, an open-world Batman title would be released, as Batman: Arkham Asylum, developed by Rocksteady Studios.

Gallery

Video showing the various environments and objects that were to be featured in the game, along with a game sequence test.

Unseen64's video on the game.

See also

References