SimCopter 64 (lost build of cancelled Nintendo 64DD remake of PC game; 1997-1999)
SimCopter was a 1996 helicopter simulator game that was developed by Maxis and published by Electronic Arts. The game was exclusive to the PC, but there was originally supposed to be a port for the Nintendo 64DD titled SimCopter 64.
Gameplay[edit | edit source]
SimCopter 64 would be based on the game of the same name, as it includes the same features as the original PC version. The main point of the game would be to keep the city safe by fighting fires and regulating traffic, among other things. Simcopter 64 could be connected with SimCity 64 (another N64DD game) and, with the Nintendo 64DD's swapping feature, would let the player to load cities from SimCity 64 and fly around in them with a helicopter.
History[edit | edit source]
SimCopter 64 would have probably started development after the original PC release of SimCopter in 1996. In 1997, the game was shown at that year's E3 and then previewed at the Tokyo Game Show sometime in 1998 or 1999. At the Tokyo Game Show preview, critical and onlookers didn't really care for the game, citing the first-generation graphics and the abundance of fog. Soon after the Tokyo preview, the US version of the port was cancelled, in favor of a Japanese-only release. In 1999, after Nintendo's continous delay of the N64 peripheral and Maxis losing faith in the game, the company decided to cancel the project completely.
Gallery[edit | edit source]
References[edit | edit source]
- An Unseen64 article on SimCopter 64. Retrieved 13 Jun '18
- An IGN article on all the announced N64DD games at that time, including SimCopter 64. Retrieved 13 Jun '18
- Another article from IGN detailing the cancellation of SimCopter 64. Retrieved 13 Jun '18