SimCopter 64 (found build of cancelled Nintendo 64 remake of PC game; 1997-1999): Difference between revisions

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==See Also==
==See Also==
*[[Nintendo 64DD (partially found miscellaneous video games from Nintendo 64 add-on; late 1990s-early 2000s)]]
*[[Nintendo 64 Disk Drive (partially found unreleased video games for Nintendo 64 add-on; late 1990s-early 2000s)]]


==References==
==References==

Revision as of 14:20, 12 April 2020

SimCop9.jpg

A magazine scan of an image from SimCopter 64.

Status: Lost

SimCopter was a 1996 helicopter simulator game that was developed by Maxis and published by Electronic Arts. The game was exclusive to the PC, but there was originally supposed to be a port for the Nintendo 64DD titled SimCopter 64.[1]

Gameplay

SimCopter 64 would be based on the game of the same name, as it includes the same features as the original PC version. The main point of the game would be to keep the city safe by fighting fires and regulating traffic, among other things.[2] Simcopter 64 could be connected with SimCity 64 (another N64DD game) and, with the Nintendo 64DD's swapping feature, would let the player to load cities from SimCity 64 and fly around in them with a helicopter.

History

SimCopter 64 would have probably started development after the original PC release of SimCopter in 1996. In 1997, the game was shown at that year's E3 and then previewed at the Tokyo Game Show sometime in 1998 or 1999. At the Tokyo Game Show preview, critical and onlookers didn't really care for the game, citing the first-generation graphics and the abundance of fog. Soon after the Tokyo preview, the US version of the port was cancelled, in favor of a Japanese-only release. In 1999, after Nintendo's continuous delay of the N64 peripheral and Maxis losing faith in the game, the company decided to cancel the project completely.[3]

Gallery

Preview footage of SimCopter 64 from E3 1997.

See Also

References