RSD Game-Maker (partially lost video games made on MS-DOS game engine; 1991-present)
RSD Game-Maker (also titled as Game-Maker) is a DOS-based game engine that was produced between 1991 through 1995 by a company known as Recreational Software Designs and sold through direct mail by KD Software. The engine was also sold in other places worldwide, such as Canada, UK, Belgium, Argentina, South Korea, etc. It was the first-ever general-purpose graphical game maker for DOS-based PCs. Later on, the source code for version 3.0 was released on GitHub by original coder Andy Stone under the MIT license.
Before it became open source, there were strict licenses for making games on this engine. You could've only sold about ten games before you had to resort to giving Recreational Software Designs money for each game sold. While some people were fine with this, others, like PPP Team, were frustrated with this and thus made them available through BBS servers for free.
Being that it was mostly used by people at their home instead of actual companies, it was more likely for them to become lost (it was also more likely to see offensive or disturbing content considering some people tend to like putting offensive imagery in their games as either to be funny, or to challenge the players, and have them think about the main theme of this game). Some games were distributed through BBS, some were put on CD compilations, and some were never distributed. While many games have been preserved throughout the years, many others are currently lost.
A website does exist out there for RSD Game-Maker, and the games developed for it were created by Aderack, who has developed several games herself.
List of Games[edit | edit source]
Adam Tyner[edit | edit source]
One of Alan Caudel's friends, he made a couple of games back in the 1990s, most notably the Mister Spiff series. The Questor series is said to have been a fantasy series with elements similar to that of RPGs, but very few screenshots of & references to that series have surfaced.
|Bear Fun Show||1994||Found|
|Mister Spiff 1||1994||Found|
|Mister Spiff 2||1994||Lost|
|Mister Spiff 3: Freeze! Mother! Freeze!||1994||Found|
|Mister Spiff 4||1994||Found|
Alan Caudel[edit | edit source]
This one is by far one of the most complete when it comes to Game-Maker developers with games made in multiple decades. This is because he has managed to preserve almost all of the games he made for the engine since the early 1990s to be played by anyone.
|Adam's B-Day 3: the Saga Continues||1995||Found|
|Adam's Birthday Game||1992||Found|
|The Adam's Birthday Saga Continues||1993||Found|
|Advanced Techniques Demo||2014||Found|
|Alan Fun Game||1998||Found|
|Big Fat Tank!||1994||Found|
|The Complete Bone Adventures||1996||Found|
|Dummy Duck 1 (A.K.A. Off the Page)||1992||Found|
|Dummy Duck 2||1996||Found|
|Dummy Duck 3||1996||Found|
|Dummy Duck 4 (A.K.A. DD4: Canadian Boxing Day)||1998||Found|
|Dummy Duck 5||1999||Found|
|Dummy Duck 6||Unknown||Not a GM Game|
|Dummy Duck 7||2013||unreleased|
|The Legend of Budd||1996||Found|
|Lil' Choklit Donit Man in: Choklit Terror!!||1995||Found|
|Man, Game Fire!||2013||Found|
|Man Game RPG||2011||Found|
|Man Game Stairs||2011||Found|
|Mr. Berkel Derkel||1995||Found|
|NBA Jams||1995 (newer version released in 2015)||Found|
|Palladia: the Game||1996||Found|
|Power Fights A.C.: Power Moves 2||1995||Found|
|Return of the Jedi||1994||Found|
|Rock Paper Scissors||2013||Found|
|Roll the Dice||2013||Found|
|Scurvy the Squirrel||1993||Found|
|Star Wars: Return of the Jedi||1996||Found|
Alan Caudel and Adam Tyner[edit | edit source]
They are known to have collaborated on what specific set of games, the Star Avenger series. Whether or not they collaborated on other games is uncertain.
|Star Avenger||1995||Partially Lost|
|Star Avenger 2||1995||Found|
|Star Avenger 3||1995||Partially Found|
|Star Avenger 4||1996||Found|
Alex Reimann Cunha Lima[edit | edit source]
He briefly mentioned making games on the engine on a computer with more than enough power to make and run games on. Not much else is known about these games.
Angelo Felix[edit | edit source]
Known to have created 1 game, Shanna, he released the game onto BBS servers back in 1993. The game was named after his daughter & he took a lot of time making the game, therefore it was usually seen as a charming game with great potential. Whether or not he made other games with the engine is unknown.
Antares Bros[edit | edit source]
|Time After Time||1994||Found|
Azurelore Korrigan[edit | edit source]
Like with Alan Caudel, this is one of the most complete sets of Game-Maker games out there. She is also the one responsible for the Game-Maker Archive, the website that is used as a reference and is also notable for what many consider to making some of the better games on this engine, barring a couple of exceptions. Notably, The McKenna Chronicles was claimed by Azurelore herself to be playable through the JAVA website, but said site doesn't seem to function properly, therefore making the game currently inaccessible by normal means.
|The Adventures of Fred Earwigian||1994||Found|
|Beware the Gremlin||1995||Found|
|Bounerim 2: the Bounce Back||N/A||Nonexistent|
|Bubble & Squeak||N/A||unreleased|
|Clyde & Zeke||1994||Found|
|Crullo: Adventures of a Donut||1994||Found|
|(Did I Ever Tell You About the Time I Was) Taken By a Vampire One Night||1996||Found|
|DOS & Don'ts||N/A||unreleased|
|The Fantastic Adventures of Byron Solomon||N/A||unreleased|
|Link vs. Gannon||1993||Found|
|The McKenna Chronicles||1995||Lost|
|Ninja Tuck II: Booka||1995||Found|
|The Patchwork Heart||1994||Found|
|Peach II: Pair of Ducks In Time||N/A||Non-existent|
|Peach the Lobster||1994||Found|
|Ralph II: Earth Is Near||N/A||Nonexistent|
|The Return of A-J||1993 (adjusted 1995)||Found|
|Ricci's Cow Hunt||1995||Found|
|Rōdïp: Rover of the Deep||1994 (resumed 2011)||Found|
|Sign of the Hedgehog||1993||Found|
|Sign of the Hedgehog 2||1993||Found|
|Sushi-X Breaks Loose||1993||Found|
|Tony & Me||1993||Found|
|Watch Me Die!||1996||Found|
|Zoom II: Enter Zip||N/A||Nonexistent|
|Zoom the Super Bear||1993||Found|
Brandon Enterprises[edit | edit source]
This particular set consists of games made by 2 brothers, John & Robert Brandon. For a while, it was once thought that this was one of the most complete sets of the engine's catalogue, but one of the brothers commented that there were more games made that couldn't be recovered at all.
|Seal Boarders 2||1998||Found|
|Unknown Fighting Game Demo||Unknown||Lost|
Brandon Whitton[edit | edit source]
None of his games have survived, according to him, as he lost them all. It's unknown how many games he made. Apparently, some of them were distributed according to Bella, but that hasn't been confirmed yet.
Chris Lavioette[edit | edit source]
Chris, alongside his friend, Collin Brady, used to sell his games at garage sales under a label known as Techno Games. Weirdly, they kept the name of the company that made the engine because they didn't understand what they meant. They eventually moved around 11 years old, but eventually spoke up years ago when Collin got some Flash animation skills meanwhile Chris became a musician alongside some knowledge on coding & scripting.
|The Adventures of Kody & Tika||Unknown||Lost|
|Roady Rabbit 2||1998?||Found|
|Roady Rabbit 3||Unknown||Lost|
|The Saturn Challenge||Unknown||Lost|
|Sonic the Hedgehog Tribute||Unknown||Existence Unconfirmed|
Ciro Duran[edit | edit source]
Originating from Venezuela, he used a pirated version of the software he bought from a shop that sold pirated software on floppy disks. The graphics were done in a painting program called Paint Shop Pro. Unlike most other users, he did not use any other tools; therefore, none of his games would have any sound or music.
|Untitled Platformer #1||Unknown||Lost|
|Untitled Platformer #2||Unknown||Lost|
Cly5m[edit | edit source]
Daniel Turner[edit | edit source]
Supposedly he made about eight games, and two of them were released to the public. Bella said that one of his games starred turtles. He is said to have an old Windows 95 HDD alongside boxes of floppy disks, but the contents of either thing is unknown to this day.
|Unknown Game 1||Unknown||Existence Unconfirmed|
|Unknown Game 2||Unknown||Existence Unconfirmed|
|Unknown Game 3||Unknown||Existence Unconfirmed|
|Unknown Game 4||Unknown||Existence Unconfirmed|
|Unknown Game 5||Unknown||Existence Unconfirmed|
|Unknown Game 6||Unknown||Existence Unconfirmed|
|Unknown Game 7||Unknown||Existence Unconfirmed|
|Unknown Game 8||Unknown||Existence Unconfirmed|
Dattorz[edit | edit source]
|Blipp In: Power Panic!||2014||Found|
David Barras[edit | edit source]
David Barras's only known surviving game, The Descent, is notable for having original music as well as being a particularly hard platformer. It's reported that the very individual is hard to track down due to there being many people with the same name within the state of Louisiana, alongside the possibility that he could've moved out of said state, making it even harder to track down the person.
|The Descent||1994||Partially Found|
David Carchedi[edit | edit source]
David Wallin[edit | edit source]
Dean Tersigni[edit | edit source]
He seems to be hoarding his game as he is said to still have it.
Dwight Sanchez[edit | edit source]
Dylan Durdle[edit | edit source]
Nothing is really known about him other than that he was known under the name DMD Software. His only game known to exist is rather known amongst the RSD Game-Maker fanbase as one of the worst games to have come out on the engine.
|Virtual Zelda||Unknown||Existence Unconfirmed|
Erwin Bergervoet[edit | edit source]
A person from the Netherlands. Only two of his games have been confirmed to exist, and another two have been confirmed as simply nothing more than stuff to fill the help screens.
|QiQ: Please Peace||1998||Found|
|The Ultimate Off-Road Racing||Unknown||Existence Unconfirmed|
Felix Leung[edit | edit source]
Nothing is known about this person in particular, other than he knew a lot about the engine, making games that used extended cutscenes, alongside some other tricks that were also utilized by James Faux. Only 2 games by him are known to exist, & it's currently unknown if there were any more that he made.
|Xenoblaster: Attack of the Xorg||1995||Found|
Fernando Sarmiento[edit | edit source]
He made games with RSD Game-Maker when he was 13 years old. Snowkid Flake never got into the process of being put onto the engine, though.
|Renxo Booper In Booperland||1996||Found|
Firefall Softwarez[edit | edit source]
Only one game is known to have come from this particular developer.
Flip Industries[edit | edit source]
Developer of the Super Kid Icarus fan game, he said that he made a couple of games on this engine. None of them are known to have survived in any sort of capacity.
Gabriel Harper[edit | edit source]
Supposedly he had the software, but due to having an 8086, he couldn't play the games he made. Whether or not he still has the games in some condition is unknown.
Gary Acord[edit | edit source]
Arguably one of the more complete sets, this one is infamous for its very off-beat kind of way. These games are presented with random assets thrown around that give it an uncomfortable feeling of uncertainty, strangeness, and curiosity. Like with Dylan Durdle, fans of the engine consider these to be some of the worst games the engine has to offer.
|Capn Zapn 1: Kozmik Journeys||1992||Found|
|Dogs 1||1992(re-released in 1993)||Found|
|The Head 1||1992(re-released in 1993)||Found|
|Icemare With Sgt. Super||1992||Found|
|Jaxon Zoose 1: Zapped By the Light||1992(re-released in 1993)||Found|
|Major Marvel 1||1992||Found|
|Street Wolf 1||1992(re-released in 1993)||Found|
|Zapak 1: The Zap-Pack!||1993||Found|
|Zapman 1: the Fantastic Zapman||1993||Found|
|Zapper 2||1993?||Existence Unconfirmed|
|Zapper 3||1993?||Existence Unconfirmed|
|Zapper 4: Escape From Neverwhere||1992(possibly repackaged as Zapper 4 in 1994)||Found|
|Zapper 4: Escape From Neverwhere(pre-Zapper 4 version)||1992?||Existence Unconfirmed|
|Zapper 4-B: Holy Neverwhere!||1992(possibly repackaged as Zapper 4-B in 1994)||Found|
|Zapper 4-B: Holy Neverwhere!(pre-Zapper 4-B version)||1992?||Existence Unconfirmed|
Glop Demon[edit | edit source]
He didn't really create games himself, more so goofed around with other projects. None of his hacks are known to have survived as of yet.
Ian S. Fraizer[edit | edit source]
Sometimes known under the name "Tiberius", he made a couple of games made using RSD Game-Maker, one of which was a Star Wars fan game that combined platforming, vertical scrolling shooters, & 3D space sims similar to X-Wing. He would later go on to make several games, including the officially licensed Star Wars: Squadrons by Motive Studios. Only footage has surfaced of this game as of yet.
James Faux[edit | edit source]
Like Brandon Enterprises, all of his games have been found and preserved, making it one of the most complete sets so far. James Faux is notable for having some of the more impressive games of the bunch, using techniques that are quite advanced for RSD Game-Maker standards.
Thunder-Snot Johnny was an unfinished sequel to Mortal Harvey whereas Moonchild are simple experiments with intro, and menu screens, and Eclypse was an experiment with the storyline option on the menu. The latter game when trying to be "played" brings up a glitched screen.
|Thunder-Snot Johnny||Mid 1990s||Found|
James Hoffman[edit | edit source]
Only one of his games has been confirmed to exist. Apparently, he made countless games, and most of them were unfinished due to locked doors not opening properly.
James W. Morris[edit | edit source]
Under the Hamsterware label, he developed a total of nine games on this engine from 1992 to 1993. Currently, only two of his games are known to have survived. He went on to work for LucasArts, and Capcom, even setting up on role as an associate producer on the 2009 Bionic Commando game. He eventually moved to educational software as he realized that there weren't many educational games that also met the entertainment part correctly.
|Crystal Mania 4: Space Pirates From the Planet of the Pygmie People||1993||Found|
|Crystal Mania 5||Mid 1990s||Lost|
|Crystal Mania 6||Mid 1990s||Lost|
|Fantasy Adventure Game||Unknown||Lost|
|Hoverboard Game(Prototype version of Super Hamster)||1992?||Lost|
|Super Hamster: Curse of the Kooky Cult||1993||Found|
|Undersea Exploration Game||Unknown||Lost|
Jeremy LaMar[edit | edit source]
His Blinky games are some of the more well-known RSD Game-Maker games as they were spread through AOL Kids. Blinky 3, in particular, was preserved for quite a while before many others. He also did a couple of ZZT games. The second Blinky game's music is allegedly copyrighted, but by who nobody really knows for sure.
|Blinky 2: the Return of Blinky||1994||Found|
John Donald Carlucci[edit | edit source]
Making about two games on this engine, one yet to be confirmed, he would move on to become a novelist. He also has his own website featuring several pieces of artwork he has created.
|Baxter And Art Gecco||Unknown||Existence Unconfirmed|
|Baxter vs. the Brain Snatching Aliens||1994||Partially Found|
Jon Bolden[edit | edit source]
|Jon Bon Jovi||Unknown||Existence Unconfirmed|
Joshua Eric Turcotte[edit | edit source]
According to Joshua Eric himself, Orb 1 ended up never being finished as the last world files got corrupted in the process. Orb 1 is considered by most of the RSD Game-Maker fanbase as one of the greatest games on the engine, and a classic in 1990s gaming in general.
|Orb: the Derelict Planet||1994||Partially Found|
Justin Meisse[edit | edit source]
Supposedly his games had gotten corrupted, which led them to become lost. He's the brother of Stefan Meisse.
|Cyborg Empire||Unknown||Existence Unconfirmed|
Kevin Vance[edit | edit source]
Apparently, he made many other games on this engine, but only three of them have been confirmed to exist. Also known under the Smart Soft label.
|Breakout: the Rescue||1994(re-released in 1995)||Found|
|Hi-Tech Demo||1993(re-released in 1994)||Found|
|Kirk Voodia||1993(re-released in 1994)||Found|
|Kirk Voodia 2||1993(re-released in 1994)||Existence Unconfirmed|
Kirstleeh[edit | edit source]
Kirstleeh commented on the video about version 3.0, in which he talked about a few games he did before the disks rotted away several years ago.
|1 To 200||Unknown||Lost|
|200 To 1||Unknown||Lost|
Kris Asick[edit | edit source]
He is noteworthy for making the latest RSD Game-Maker game out there, being made in 2018.
|EGA Combat Gladiators Arena||2018||Found|
Mark A. Janelle[edit | edit source]
So far, only the first game is known to exist, and two different versions of the first game exist.
|Barracuda 2: the Escape||1994?||Existence Unconfirmed|
|Barracuda 3||1994||Existence Unconfirmed|
|Barracuda: Secret Mission 1 (Gameware Edition)||1994||Found|
|Barracuda: Secret Mission 1 (Shareware Edition)||1994||Found|
Mark Cidade[edit | edit source]
He used the KD Software version while he was an employee at Microforum. It's unknown what games he made on this engine.
Mark Donald[edit | edit source]
This game was supposedly made to criticize the game engine. Apparently, this game was on the cover disc of the September 1996 issue of PC Gamer UK.
Mark Hadley[edit | edit source]
This particular set is known for both games currently surviving having original music instead of the usual stock FM music most RSD Game-Maker users tend to have.
|Bonus Game||1994?||Existence Unconfirmed|
|Parsec Man 3D||1994||Found|
|Progress Or Congress||1994||Found|
Martin Salomon And Robin Ward Inc.(M & R Inc.)[edit | edit source]
These two pirated the RSD Game-Maker engine as they didn't want to pay a high price for game-making software. The game was never completed, with the game available having all that was made.
|Crystal Quest: Thal's Quest For Crystals Version 1.0||1992||Found|
|Crystal Quest: Thal's Quest For Crystals Version 2.0||1992||Found|
Marty Valenti[edit | edit source]
No information on this person exists online, and like Firefall Softwarez, only one game by him is known to have ever existed, with no other games known to have surfaced so far. He is said to have possibly done a couple of Doom WADs back in the mid-late 1990s, but only one of them has ever surfaced, and it's unknown if it really is the same Marty Valenti, or a different person with the same first, and last name.
Considering the time period, it is likely that there were a few other games he had made that once existed, likely alongside the occasional BBS server release. It could also be possible that the version of Flying Guts that has surfaced is of a prototype version from before the game was considered complete. If so, the completed version could theoretically be found on an as-of-yet-undiscovered compilation CD-ROM of sorts.
|Flying Guts||1995||Partially Found (unconfirmed to be the full game as of 2022)|
Mary Martin[edit | edit source]
Matt Bell[edit | edit source]
Some of his games are known to have been corrupted. Currently, he's trying to get them to work, though there's so far no process on getting them to work as of 2021. Some of his games are considered to be good when it comes to the fans, with Paper Airplane being considered one of the best games on the engine. Arctic Survival Game was set in the cold, and you had to gather so you could make fires before the cold could kill you. Ofer was a game that made fun of someone he didn't like, and Sperm Game was where you were a sperm swimming around.
|Arctic Survival Game||Unknown||Lost|
|Paper Airplane||1993||Partially Lost|
|Yuphex Challenge Version||1994||Lost|
Matt Dabrowski[edit | edit source]
Known under the YouTube name Madguy90, he made a couple of games on this engine when he was 9 years old. One of them he managed to describe in detail was called Weird Worlds, where the only world he could remember that he made was a pizza restaurant where pizzas were everywhere, and sauce stains were abound.
Matt Tasker[edit | edit source]
He only developed one game, and this game was seemingly never finished. He thinks that it might still exist in his parents' house. There's currently no development on finding it, likely meaning that either he, or his parents are hoarding it, or he hasn't found it yet and is still looking.
Matt Wears[edit | edit source]
A friend to Alan Caudel. Nothing is really known about him likely for fear of getting doxxed, and his games are considered average at best amongst the engine's fanbase.
|Dexter the Alligator||1997||Found|
Matthew Groves[edit | edit source]
Known under the Horizon Software label, he created six games, only three of which have been confirmed to exist. Rumors spread of him having a ham radio license, but that has yet to be confirmed. Reportedly, there's a full version of Jet Driver featuring more tracks, but this has yet to be confirmed.
|Jet Driver||1994||Partially Found|
|Mystery Caves||1994?||Existence Unconfirmed|
|Space Cadet||1993(re-released in 1994)||Found|
|Space Cadet 2||1994?||Existence Unconfirmed|
|Space Cadet 3||1995?||Existence Unconfirmed|
Matthew Saul[edit | edit source]
A designer of two Game-Maker games, fans of the engine have praised him for his ambitious efforts. While Marley's Quest is considered a hit-and-miss sort of game, Popa is considered one of the better games on the engine thanks to its focus on puzzle platforming. A prototype version of Marley's Quest is known to exist, but only footage of it has survived.
On January 4th, 2020, Internet Archive user "intercision" uploaded a more complete version of Popa onto the website, showcasing a menu before the actual game boots up. Pressing 1 boots up the game as normal, pressing 2 lets you configure the game before playing, pressing 3 showcases a slideshow about the game, and pressing 4 exits to DOS. It is best to press 2 instead of 1, as option 1 plays a version of the game where you only have one life, and none of the extra lives work as intended.
|Graffix (Marley's Quest prototype)||Unknown||Found|
|Popa: Invasion If the Green Things From Ickubackal||1996||Found|
Mike Perrucci[edit | edit source]
Mike is known for the well-produced Invasion of the Blobs duology, and Wordlock, with Luigi's Heroic Debut being considered close to that, but not enough. The first game in the Blobs duology was made as he was making up the whole story, but the 2nd one was pre-planned all throughout its one year of development. Many pieces of artwork have been shared on the internet by the developer through his own website, which includes some content that never got past the drawing board.
|Invasion of the Blobs!||1996||Found|
|Invasion of the Blobs 2: the Evolution Revolution||1998||Found|
|Invasion of the Blobs 3: Zib Rolls On!||Unknown||Lost|
|Invasion of the Blobs 3: Zib Springs Into Action!||Unknown||Lost|
|Luigi's Heroic Debut||1996||Found|
|Party of Four||1997||Found|
Obviouslyghosts[edit | edit source]
According to this user, most of the time was spent editing the demo games, such as editing Nebula into Dark Ages. A basement flood led to the edits becoming lost to time.
Paradise Multimedia[edit | edit source]
In 2016, an announcement was made by them about an upcoming game made using this engine titled Jet Pack Rat. The game was eventually quietly released in 2020 to no one paying attention until a year later.
|Jet Pack Rat||2020||Found|
PPP Team[edit | edit source]
Getting their start here, they eventually made their way into making tracker music, and other projects coded in assembler. One of its members, Pype, started homebrew development on the Nintendo DS in 2010, and they have plans on revisiting, and reworking their older projects onto new territory.
|4 To Save Toon Land||Mid-Late 1990s||Found|
|Badman 2: He's Back Again!||1996||Found|
|Badman 3: Badboys Are Back!||1996||Found|
|Blork Carnage: the Adventure of Jack Booster||1995||Found|
|Dragon Ball Z||1994?||Lost|
|Dragon Ball Z 2: the Death of Vageta||1995||Found|
|Dragon Ball Z 2 Remix||1995||Found|
|Droid In the Fire Cavern||1995||Lost|
|F1 Eater Mania||1995||Found|
Recreational Software Designs[edit | edit source]
Games made by the company itself as guides for people to use to see what the engine can do. The company is rather infamous amongst the fanbase for their very greedy practices in terms of the original cost of the engine, and the very strict licensing fees, which would more than likely be the very reason why the engine never took off.
Roger Levy[edit | edit source]
Many of his stuff had gotten corrupted largely due to him living near a radio tower when he was a kid. Some of his demos have been known to existed long before data loss, which included an obstacle course game where Kevin had to traverse through many obstacles that could kill him, a vertical scrolling shoot-em-up, a game starring Fluffy the Squirrel, & a game starring a red balloon.
|Andy In Asunderland||Mid-Late 1990s||Partially Found|
|Fluffy The Squirrel||Unknown||Lost|
|Kevin Obstacle Course Game||Unknown||Lost|
|Red Balloon Game||Unknown||Lost|
|RPG Test||Late 1990s||Found|
|Vertical Scrolling Shooter Game||Unknown||Lost|
Roland Ludlam[edit | edit source]
During the ages of 12 to 14, he developed RSD Game-Maker games under the name Spedware. He eventually became the technical half of the core team behind Studio Walljump, which developed WiiWare games.
|Bonus Game||1994?||Existence Unconfirmed|
|John's Archaeological Adventures - Episode 1: the Tomb||1995||Found|
|John's Archaeological Adventures - Episode 2: the Mayan Tomb||1995||Existence Unconfirmed|
|John's Archaeological Adventures - Episode 3: Civilization On Mars||1995||Existence Unconfirmed|
Ron Cavagnaro[edit | edit source]
Designer of several ambitious games, all of which are currently unplayable, and unlike the games from Daniel Turner and Matt Tasker, there's seemingly no way of finding them.
|Christmas Sheep Game||Unknown||Lost|
Ronnie Toon[edit | edit source]
Quite possibly one of the stranger sets of Game-Maker games as some of the games are seemingly expanded versions of levels from Viki: Escape From Videoland. However, though, it might be vice versa, and all Viki games were seemingly combined into one. It's currently unknown how many games he designed on this engine.
|Santa Is Back!||1993||Found|
|Viki: Adventure In Space City||Early 1990s?||Existence Unconfirmed|
|Viki: Escape From Videoland||1993||Partially Lost|
|Viki: Hot Balloon||Early 1990s?||Existence Unconfirmed|
|Viki: Lost In Hidden Maze||Early 1990s?||Existence Unconfirmed|
|Viki: Madness In Crazy Island||Early 1990s?||Existence Unconfirmed|
|Viki: Return To Bubble Land||Early 1990s?||Existence Unconfirmed|
|Viki: Revenge of the Chomp Chomp Monster||Early 1990s?||Existence Unconfirmed|
Roy Sr. Person[edit | edit source]
The only surviving game of his as of now is a hack of Pipemare simply titled Pipes, albeit with original music instead of the stock music the engine has built-in.
|Bonus Game||1993||Existence Unconfirmed|
|Solar Quest||Unknown||Existence Unconfirmed|
Rylie James Thomas[edit | edit source]
Made for the 2014 Game Jam in celebration of the 3.0 source code being released, Rylie made a game called Terror Tower. The mechanic in this game is of an intentional glitch in which no select palette is chosen, and thus the game's color will be of the same colors the title screen will randomly show.
Sean McNulty[edit | edit source]
Like Brandon Enterprises, he was sort of a latecomer when RSD Game-Maker was being sold officially. Only one game from him has been circulating the internet. Among its fans, Dead Awakening is divided. Some think that it's a mindless game with nothing special about it, but others think that it's a good game featuring some clever use of the game engine.
|Chad's Crazy Adventure||Unknown||Lost|
|Monkey Mission: Project Replevin||Unknown||Lost|
Sheldon Chase[edit | edit source]
All four of his games that he made available through distribution have been preserved and made playable, all of which are tributes to old TV & movie sci-fi material. Whether or not anymore were made is unclear Note that the Woman Warrior games are incorrectly labelled on the Internet Archive.
|Earth Vs the Flying Saucers||1993||Found|
|Woman Warrior And the Attack From Below||1994||Found|
|Woman Warrior And the Outer Limits||1994||Found|
Sherwood Forest Software[edit | edit source]
Like with Dylan Durdle, and Gary Acord, these games tend to be considered some of the worst games to come out of the engine, including the very debatable Robo Wars, the Rascal duology, and Shoplifter 2, which some people consider average at best, though not up to the standards of others, though others tend to say they're just as bad as the others. These tend to have very confusing, and really poor level design, which would leave many players stumped on where to go, thus leading to players running around in circles without even knowing they are. Out of all the sets known to exist, this one is the most poorly received one of them all, and is considered to be some of the worst games ever made, with some saying that they're worse than even the Dylan Durdle set.
|Adventures In Melgratta||1992||Found|
|Attack of the Killer Dandelions||Unknown||Existence Unconfirmed|
|Big Bob's Drive-In||1992||Found|
|Bonus Game||Unknown||Existence Unconfirmed|
|The Old Rimshaw Place||Unknown||Existence Unconfirmed|
|Rascal In Numberland||1994||Partially Found|
|Rascal's Alphamaze||1994||Partially Found|
|Robo Wars||1994||Partially Found|
|Safari Sam: Jungle Explorer||1992||Found|
|Shootout At Dodge||1992||Found|
|Shoplifter 2: the Second Caper||1994||Partially Found|
|Way Out Willy's Circus||Unknown||Existence Unconfirmed|
Stefan Meisse[edit | edit source]
The brother of Justin Meisse, only one game from him is known to exist.
T3 Software[edit | edit source]
Terry, Todd, and Travis Cope made a couple of games on the engine back in the day, but most of their Game-Maker work is lost to time. Now-in-days they're mainly doing games on Windows, and Java. Super Mario 5 is notable for using the .VOC audio format to make looped sampled music, albeit at the cost of having the sound effects be PC-Speaker noises.
|Bird of Prey||Unknown||Lost|
|The Legend of Zelda: Harry's Awakening||1995||Found|
|Star Wars Tribute||Unknown||Lost|
|Super Mario 5||Unknown||Lost|
|Untitled Kirby Game||Unknown||Lost|
|Untitled Winnie the Pooh game||Unknown||Lost|
Terry Chatman[edit | edit source]
The two games currently known to exist from him are hacks of Recreational Software Designs' Nebula, one of which is notable for its racial undertones.
|Ballie D. Plumber Episode 1: Ballie In D. Pipes||1994||Found|
|Ballie D. Plumber Episode 2||1994?||Existence Unconfirmed|
|Ballie D. Plumber Episode 3||1994?||Existence Unconfirmed|
|Bonus Game||1994?||Existence Unconfirmed|
|Shorty Da Pimp: Aliens Stole My H**!||1994||Partially Found|
Toasty[edit | edit source]
On the video showcasing RSD Game-Maker v3.0, Toasty commented that he made many games back in the 1990s. All of them are lost now, according to him, though it's possible that some of them have been played by other people, as evidenced by Bella saying that her father played some of the now-lost Brandon Whitton games.
Tony A. Rowe[edit | edit source]
Supposedly he has a disk filled with Game-Maker stuff. Whether or not he has found it yet is uncertain & will likely remain unsolved.
Tyler Pantella[edit | edit source]
He made several games using lots of Sample terrain as he hated making his own. He couldn't get in contact with any other Game-Maker users at the time, more than likely due to low sales of the engine in the UK.
Unknown[edit | edit source]
These are games with no names attached to them at all. Some could eventually be traced to an individual while others may never get solved.
|Sound Race||Unknown||Existence Unconfirmed|
TheWaynelds[edit | edit source]
The hard drive for his/her 1990s PC vanished. He also installed it on another PC in 1999, but it has a virus and is no longer functional, meaning that he possibly couldn't be able to see his old games again.
Yurik Nestoly[edit | edit source]
While nothing is exactly known about him, he seems to have been the more immature of the On-Target Programming community of RSD Game-Maker users. Like with Matt Wears, there's no way to currently contact him, and he seems to not be willing to be interviewed, likely due to fear of getting mocked for even using this engine, being that while not being very well known about, is the most hated engine out there, having a harsher reputation than even RPG Maker, & Scratch. However, though, Aderack is said to have gotten in contact with him which suggests that he tends to be careful with who has permission to contact him. This implies that he is a very shy person, & that the 3 images of people called that are actually just other people with the same first, & last names, & are not this specific one who made games using this engine.
Interestingly, Yurik 2 includes some assets which have Twister, Argh! like graphics, with the exception of the city, & the digitized dinosaur sprite. These were of a test game that was presumably never completed.
Others?[edit | edit source]
Considering that this was made for general use, it might mean that other games made on this engine still exist out there and are still recoverable. Because of its general use, the amount of games made on the engine is currently unknown, and it's still counting up to this very day as we discover more people known to have used it. Whether, or not any more games will be recovered is something that only time will tell.