Metroid II: Return of Samus DX (lost build of unfinished Game Boy Color remake of game; existence unconfirmed; 1990s): Difference between revisions

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|title=<center>Metroid II: Return of Samus DX</center>
|title=<center>Metroid II: Return of Samus DX</center>
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|status=<span style="color:grey;">'''Existence Unconfirmed'''</span>
|status=<span style="color:grey;">'''Existence Unconfirmed'''</span>
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''Metroid II: Return of Samus'' is the second game in Nintendo's critically-acclaimed ''Metroid'' series. It focuses on the bounty hunter Samus Aran traveling to the planet SR388 to exterminate the Metroid species. In the end, she rescues an infant Metroid, an action that has major consequences throughout the rest of the series. As it was released on the original Game Boy, the game has no color and is entirely monochrome. Apparently, '''a colorized "DX" version for the Game Boy Color similar to ''The Legend of Zelda: Link's Awakening DX'' was planned''', and even received a feature in the German magazine ''Club Nintendo''.  
''Metroid II: Return of Samus'' is the second game in Nintendo's critically acclaimed ''Metroid'' series. It focuses on the bounty hunter Samus Aran traveling to the planet SR388 to exterminate the Metroid species. In the end, she rescues an infant Metroid, an action that has major consequences throughout the rest of the series. As it was released on the original Game Boy, the game has no color and is entirely monochrome. Apparently, '''a colorized "DX" version for the Game Boy Color similar to ''The Legend of Zelda: Link's Awakening DX'' was planned''', and even received a feature in the German magazine ''Club Nintendo''.  


However, Nintendo of America’s Dan Owsen has said in an interview with Metroid Database that during the design of the Game Boy Color's hardware, R&D1 has made a special color-palette for ''Metroid II'', but wasn't aware of plans to release a Game Boy Color remake of the game.<ref>[https://web.archive.org/web/20160102053157/https://www.metroid-database.com/features/owsen.php Archived Metroid Database interview with Dan Owsen that mentions a potential Game Boy Color remake of ''Metroid II''.] Retrieved 01 Apr '20</ref>
Nintendo of America’s Dan Owsen has said in an interview with Metroid Database that during the design of the Game Boy Color's hardware, R&D1 has made a special color-palette for ''Metroid II'' but wasn't aware of plans to release a Game Boy Color remake of the game.<ref> [https://web.archive.org/web/20160102053157/https://www.metroid-database.com/features/owsen.php Archived Metroid Database interview with Dan Owsen that mentions a potential Game Boy Color remake of ''Metroid II''.] Retrieved 01 Apr '20</ref>


Notably, the screenshot shown in the magazine shows a room that was not present in the original game, suggesting either that the screenshot is a mockup of an incomplete product, or that the room would have been featured in a new area similar to ''Link's Awakening DX'''s Color Dungeon.
The screenshot shown in the magazine shows a room that was not present in the original game, suggesting either that the screenshot is a mockup of an incomplete product, or that the room would have been featured in a new area similar to ''Link's Awakening DX'''s Color Dungeon.


==Gallery==
==Gallery==

Revision as of 00:39, 12 September 2022

MetroidIIDX-InfoboxScreenshot.jpg

Close-up of the screenshot from the article.

Status: Existence Unconfirmed

Metroid II: Return of Samus is the second game in Nintendo's critically acclaimed Metroid series. It focuses on the bounty hunter Samus Aran traveling to the planet SR388 to exterminate the Metroid species. In the end, she rescues an infant Metroid, an action that has major consequences throughout the rest of the series. As it was released on the original Game Boy, the game has no color and is entirely monochrome. Apparently, a colorized "DX" version for the Game Boy Color similar to The Legend of Zelda: Link's Awakening DX was planned, and even received a feature in the German magazine Club Nintendo.

Nintendo of America’s Dan Owsen has said in an interview with Metroid Database that during the design of the Game Boy Color's hardware, R&D1 has made a special color-palette for Metroid II but wasn't aware of plans to release a Game Boy Color remake of the game.[1]

The screenshot shown in the magazine shows a room that was not present in the original game, suggesting either that the screenshot is a mockup of an incomplete product, or that the room would have been featured in a new area similar to Link's Awakening DX's Color Dungeon.

Gallery

Images

Videos

LSuperSonicQ's video on the subject.

Hard4Game's video with a official Nintendo document.

Reference