Jimmy Neutron: Gotta Blast! Rocket Race (partially found online game; 2002): Difference between revisions

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|title=<center>Jimmy Neutron: Gotta Blast! Rocket Race</center>
|title=<center>Jimmy Neutron: Gotta Blast! Rocket Race</center>
|image=Jimmy site promo.jpg
|image=Jimmy site promo.jpg
|imagecaption=Screenshot from promo
|imagecaption=Screenshot from the promo.
|status=<span style="color:orange;">'''Partially Found'''</span>
|status=<span style="color:orange;">'''Partially Found'''</span>
}}
}}
'''''Jimmy Neutron: Gotta Blast! Rocket Race''''' was an online Nickelodeon racing webgame released in 2002 that was developed for the [[3D Groove Games (partially lost online games; 1998-2009)|3D Groove]] game engine. Players would enter codes found on purchased Nickelodeon merchandise or Quaker Oats products into the game to unlock parts. The parts could then be used to build rockets and race them on four different race courses with Jimmy Neutron characters. The game was advertised on TV and several game sessions would be played over commercial breaks. Not much else is known about the game since it has been defunct for years.


'''''Jimmy Neutron: Gotta Blast! Rocket Race''''' was an online Nickelodeon racing game released in 2002 that was developed on the [[3D Groove Games (partially found online games; 1998-2009)|3D Groove]] engine. Players would enter codes from Nickelodeon merchandise or Quaker Oats products to build rockets and race them on at least four maps. Several game sessions would be played over commercial breaks. Not much else is known about the game since it's been defunct for years.
Interestingly, the game's original webpage remained up at [http://www.nick.com/games/jimmy_neutron/gottaBlast/play.jhtml nick.com] (albeit no longer with all of its files) until it was finally removed by February 2017.


Interestingly, the game's original page remained up on [http://www.nick.com/games/jimmy_neutron/gottaBlast/play.jhtml nick.com] (albeit no longer with all of its files) until it was finally removed by February 2017.
On July 12, 2017, the game was found on a subdomain of Nick's website by kaj in the 3D Groove Grove Discord. However, the only race course in the game was the space race course. The other courses remain lost. It has been speculated that the found build of the game was meant for after the contest was over and, as a result, had much of the content stripped. Therefore, the found build of the game has been dubbed the "Non-Promo Version," while the "Promo Version" still remains lost. When playing the Non-Promo Version offline, you can’t upgrade your rocket, save any changes made to it, and the ability to look at "flight records" is disabled.


On July 12, 2017, a Mega upload was found to have contained the game, but the only course in the game provided was the space course. The other courses remain lost. You also can’t save any changes made to or upgrade your rocket and also can’t look at flight records.
According to the copyright info found in the game files for the Non-Promo Version, the game's developer was Andrade Arts. However, when Mark Andrade (who formerly worked at Andrade Arts and now works at Retrostalgic) was contacted, he said that he only added the online functionality to the game and that he no longer had the game. The bulk of the game was developed by Gigawatt Studios, which is defunct. Various people who worked at Gigawatt Studios according to LinkedIn were contacted, including Yehonatan Koenig, Ashley Morgan, and Robert Knaack, but all of them either did not reply, were not working at Gigawatt Studios during the game's development, or didn't have a copy of the game anymore.
 
Additionally there is John Papola. He helped to promote the game, and also said he had a hand in creating the game, but no longer has access to it.


==Videos==
==Videos==
{{Video|perrow  =4
{{Video|perrow  =3
   |service1    =youtube
   |service1    =youtube
   |id1          =953t6nbkmao
   |id1          =953t6nbkmao
Line 21: Line 24:
   |description2 =Promo for the codes.
   |description2 =Promo for the codes.
   |service3    =youtube
   |service3    =youtube
   |id3          =SwKTQubsKJM
   |id3          =dWojy13qO1Y
   |description3 =Gameplay broadcast.
   |description3 =Extended promo.
  |service4    =youtube
  |id4          =dWojy13qO1Y
  |description4 =Extended promo.
}}
}}
==Gallery==
==Gallery==

Latest revision as of 16:08, 23 April 2019

Jimmy site promo.jpg

Screenshot from the promo.

Status: Partially Found

Jimmy Neutron: Gotta Blast! Rocket Race was an online Nickelodeon racing webgame released in 2002 that was developed for the 3D Groove game engine. Players would enter codes found on purchased Nickelodeon merchandise or Quaker Oats products into the game to unlock parts. The parts could then be used to build rockets and race them on four different race courses with Jimmy Neutron characters. The game was advertised on TV and several game sessions would be played over commercial breaks. Not much else is known about the game since it has been defunct for years.

Interestingly, the game's original webpage remained up at nick.com (albeit no longer with all of its files) until it was finally removed by February 2017.

On July 12, 2017, the game was found on a subdomain of Nick's website by kaj in the 3D Groove Grove Discord. However, the only race course in the game was the space race course. The other courses remain lost. It has been speculated that the found build of the game was meant for after the contest was over and, as a result, had much of the content stripped. Therefore, the found build of the game has been dubbed the "Non-Promo Version," while the "Promo Version" still remains lost. When playing the Non-Promo Version offline, you can’t upgrade your rocket, save any changes made to it, and the ability to look at "flight records" is disabled.

According to the copyright info found in the game files for the Non-Promo Version, the game's developer was Andrade Arts. However, when Mark Andrade (who formerly worked at Andrade Arts and now works at Retrostalgic) was contacted, he said that he only added the online functionality to the game and that he no longer had the game. The bulk of the game was developed by Gigawatt Studios, which is defunct. Various people who worked at Gigawatt Studios according to LinkedIn were contacted, including Yehonatan Koenig, Ashley Morgan, and Robert Knaack, but all of them either did not reply, were not working at Gigawatt Studios during the game's development, or didn't have a copy of the game anymore.

Additionally there is John Papola. He helped to promote the game, and also said he had a hand in creating the game, but no longer has access to it.

Videos

Promo for the game.

Promo for the codes.

Extended promo.

Gallery

External Links