Fallout: Brotherhood of Steel 2 (lost build of unfinished PlayStation 2 action role-playing game; 2000s): Difference between revisions
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{{InfoboxLost | {{InfoboxLost | ||
|title=<center>Fallout: Brotherhood of Steel 2</center> | |title=<center>Fallout: Brotherhood of Steel 2</center> | ||
|image= | |image=FalloutBrotherhoodOfSteel2-DesignDocument.jpg | ||
|imagecaption=Cover for the design document. | |imagecaption=Cover for the design document. | ||
|status=<span style="color:red;">'''Lost'''</span> | |status=<span style="color:red;">'''Lost'''</span> | ||
}} | }} | ||
'''''Fallout: Brotherhood of Steel 2''''' was a cooperative | '''''Fallout: Brotherhood of Steel 2''''' was a cooperative action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2 in Christmas 2004.<ref name="style"/> It was the sequel to ''Fallout: Brotherhood of Steel''. | ||
==Plot | ==Plot== | ||
[[File: | [[File:FalloutBrotherhoodOfSteel2-TexasMap.jpg|thumb|285px|right|Map of the area progression of the game.]] | ||
The game | The game follows a war waging between the Brotherhood of Steel and a raider group known as The Cyphers in Texas. The Cyphers are polar opposites to the Brotherhood; driving to destroy technology and stop the Brotherhood's preservation efforts. The Cyphers have come into possession of a G.E.C.K (Garden of Ethan Creation Kit). Miles Reese, who discovered the device, intends to use it to destroy human life and create a new world overrun by vegetation.<ref>[https://vignette.wikia.nocookie.net/fallout/images/f/fd/FOBOS2_design_document_20.jpg/revision/latest?cb=20100122011500 Page #21 of the design doc.] Retrieved 9 Jul '18</ref> | ||
==Gameplay== | ==Gameplay== | ||
The gameplay was inspired by games such as ''Baldur's Gate: Dark Alliance'', ''Diablo 2'', ''Fallout Tactics'', and the two original ''Fallout'' games.<ref name="style"/> | |||
Like the original | Like the original game, the player was restricted to only picking from a range of pre-created potential protagonist characters, each having a respective skill set.<ref name="Hi, I'm Paul"/> | ||
In addition to a new stealth system, the game incorporated a reputation system that would | In addition to a new stealth system, the game would incorporated a reputation system that would progress the story based on the player's actions throughout their playthrough.<ref name="Hi, I'm Paul">[https://vignette.wikia.nocookie.net/fallout/images/f/fe/FOBOS2_design_document_32.jpg/revision/latest?cb=20100122011542 Page #33 of the design doc.] Retrieved 9 Jul '18</ref> | ||
"Stage Bosses" would've have been battled | "Stage Bosses" would've have been battled at the end of every segment of the game.<ref>[https://vignette.wikia.nocookie.net/fallout/images/0/08/FOBOS2_design_document_14.jpg/revision/latest?cb=20100122011459 Page #14 of the design doc.] Retrieved 9 Jul '18</ref> | ||
==Development== | ==Development== | ||
According to Game Of The Art forum user ProgrammingAce, who leaked the design document by Brian Freyermuth, he observed that the predecessor itself was merely a source of funds for the sequel, hence its poor quality. <ref name="ProgrammingAce">[https://web.archive.org/web/20090314042051/http://gameoftheart.com/forum/viewtopic.php?p=4914 Archived copy of ProgrammingAce's original post.] Retrieved 9 Jul '18</ref> | |||
The game's development began before the original | The game's development began before the original,<ref name="Vault"/> allowing for the Dark Alliance engine, which had been used for the original, to be revised.<ref>[https://vignette.wikia.nocookie.net/fallout/images/9/96/FOBOS2_design_document_04.jpg/revision/latest?cb=20100122011345 Page #4 of the design doc.] Retrieved 9 Jul '18</ref> Quest structure would've been designed reminiscent of the style of the original ''Fallout''.<ref name="style"/> Like many games of the franchise, the game's style drew influence from the ''Mad Max'' series and films from the 1950s.<ref name="style">[https://vignette.wikia.nocookie.net/fallout/images/d/d9/FOBOS2_design_document_03.jpg/revision/latest?cb=20100122011344 Page #3 of the design document.] Retrieved 9 Jul '18</ref> | ||
Like many games of the franchise, the game's style drew influence from the ''Mad Max'' series and films from the 1950s.<ref name="style">[https://vignette.wikia.nocookie.net/fallout/images/d/d9/FOBOS2_design_document_03.jpg/revision/latest?cb=20100122011344 Page #3 of the design document.]</ref> | |||
===Cancellation=== | ===Cancellation=== | ||
The game was canceled when Interplay laid off the majority of their employees.<ref name="Vault">[http://www.thevaulttecinc.com/2014/05/canceled-fallout-games-history.html The Vault Tec Inc.'s post on cancelled ''Fallout'' games.]</ref> The game was never publicly announced. | The game was canceled when Interplay laid off the majority of their employees.<ref name="Vault">[http://www.thevaulttecinc.com/2014/05/canceled-fallout-games-history.html The Vault Tec Inc.'s post on cancelled ''Fallout'' games.] Retrieved 9 Jul '18</ref> The game was never publicly announced. | ||
==Availability== | ==Availability== | ||
The design document for the game was leaked in 2009, constituting almost all of the available information, filled with in-game photographs. | The design document for the game was leaked in 2009 by Game Of The Art forum user ProgrammingAce,<ref name="ProgrammingAce"/> constituting almost all of the available information, filled with in-game photographs. Excepting page 5, the the entire document is available. No gameplay footage or game builds have surfaced. | ||
==Gallery== | |||
===Videos=== | |||
{{Video|perrow =1 | |||
|service1 =youtube | |||
|id1 =7mBXZFv7KsY | |||
|description1 =LucidGaming's Games That Weren't video on the subject. | |||
}} | |||
===Images=== | |||
<gallery mode=packed heights=175px> | |||
FOBOS2 design doc.png|A promotional picture for the game. | |||
</gallery> | |||
==See Also== | |||
* [[Fallout Van Buren (partially found unfinished Fallout game; 2000s)]] | |||
* [[Fallout Extreme (lost build of cancelled multi-platform tactical shooter; early 2000s)]] | |||
==External Link== | ==External Link== | ||
*[ | *[https://www.engadget.com/2009-03-16-the-fallout-game-youll-never-play-brotherhood-of-steel-2.html ''Engadget'' article on'' Fallout: Brotherhood of Steel 2''.] | ||
*[https://www.unseen64.net/2009/03/18/fallout-brotherhood-of-steel-2-ps2-cancelled/ ''Unseen64'' article on '' Fallout: Brotherhood of Steel 2''.] | |||
*[https://fallout.fandom.com/wiki/Fallout:_Brotherhood_of_Steel_2 ''Nukapedia Fallout Wiki'' page for '' Fallout: Brotherhood of Steel 2''.] | |||
*[https://fallout.fandom.com/wiki/Fallout:_Brotherhood_of_Steel_2_design_document The full design document of ''Fallout: Brotherhood of Steel 2'' on ''Nukapedia Fallout Wiki''.] | |||
==References== | ==References== | ||
{{reflist | {{reflist}} | ||
[[Category:Lost video games]] | [[Category:Lost video games]] | ||
[[Category:Completely lost media]] |
Latest revision as of 07:20, 28 February 2022
Fallout: Brotherhood of Steel 2 was a cooperative action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2 in Christmas 2004.[1] It was the sequel to Fallout: Brotherhood of Steel.
Plot
The game follows a war waging between the Brotherhood of Steel and a raider group known as The Cyphers in Texas. The Cyphers are polar opposites to the Brotherhood; driving to destroy technology and stop the Brotherhood's preservation efforts. The Cyphers have come into possession of a G.E.C.K (Garden of Ethan Creation Kit). Miles Reese, who discovered the device, intends to use it to destroy human life and create a new world overrun by vegetation.[2]
Gameplay
The gameplay was inspired by games such as Baldur's Gate: Dark Alliance, Diablo 2, Fallout Tactics, and the two original Fallout games.[1]
Like the original game, the player was restricted to only picking from a range of pre-created potential protagonist characters, each having a respective skill set.[3]
In addition to a new stealth system, the game would incorporated a reputation system that would progress the story based on the player's actions throughout their playthrough.[3]
"Stage Bosses" would've have been battled at the end of every segment of the game.[4]
Development
According to Game Of The Art forum user ProgrammingAce, who leaked the design document by Brian Freyermuth, he observed that the predecessor itself was merely a source of funds for the sequel, hence its poor quality. [5]
The game's development began before the original,[6] allowing for the Dark Alliance engine, which had been used for the original, to be revised.[7] Quest structure would've been designed reminiscent of the style of the original Fallout.[1] Like many games of the franchise, the game's style drew influence from the Mad Max series and films from the 1950s.[1]
Cancellation
The game was canceled when Interplay laid off the majority of their employees.[6] The game was never publicly announced.
Availability
The design document for the game was leaked in 2009 by Game Of The Art forum user ProgrammingAce,[5] constituting almost all of the available information, filled with in-game photographs. Excepting page 5, the the entire document is available. No gameplay footage or game builds have surfaced.
Gallery
Videos
Images
See Also
- Fallout Van Buren (partially found unfinished Fallout game; 2000s)
- Fallout Extreme (lost build of cancelled multi-platform tactical shooter; early 2000s)
External Link
- Engadget article on Fallout: Brotherhood of Steel 2.
- Unseen64 article on Fallout: Brotherhood of Steel 2.
- Nukapedia Fallout Wiki page for Fallout: Brotherhood of Steel 2.
- The full design document of Fallout: Brotherhood of Steel 2 on Nukapedia Fallout Wiki.
References
- ↑ 1.0 1.1 1.2 1.3 Page #3 of the design document. Retrieved 9 Jul '18
- ↑ Page #21 of the design doc. Retrieved 9 Jul '18
- ↑ 3.0 3.1 Page #33 of the design doc. Retrieved 9 Jul '18
- ↑ Page #14 of the design doc. Retrieved 9 Jul '18
- ↑ 5.0 5.1 Archived copy of ProgrammingAce's original post. Retrieved 9 Jul '18
- ↑ 6.0 6.1 The Vault Tec Inc.'s post on cancelled Fallout games. Retrieved 9 Jul '18
- ↑ Page #4 of the design doc. Retrieved 9 Jul '18