Fallout: Brotherhood of Steel 2 (lost build of unfinished PlayStation 2 action role-playing game; 2000s): Difference between revisions

From The Lost Media Wiki
Jump to: navigation, search
mNo edit summary
Line 5: Line 5:
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:red;">'''Lost'''</span>
}}
}}
'''''Fallout: Brotherhood of Steel 2''''' was a cooperative Action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2 in 2004.<ref name="style"/> It was the sequel to ''Fallout: Brotherhood of Steel''.
'''''Fallout: Brotherhood of Steel 2''''' was a cooperative action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2 in 2004.<ref name="style"/> It was the sequel to ''Fallout: Brotherhood of Steel''.


==Plot==
==Plot==

Revision as of 22:48, 16 September 2020

FalloutBrotherhoodOfSteel2-DesignDocument.jpg

Cover for the design document.

Status: Lost

Fallout: Brotherhood of Steel 2 was a cooperative action role-playing game that was being developed by Interplay Entertainment for the PlayStation 2 in 2004.[1] It was the sequel to Fallout: Brotherhood of Steel.

Plot

Map of the area progression of the game.

The game follows a war waging between the Brotherhood of Steel and a raider group known as The Cyphers in Texas. The Cyphers are polar opposites to the Brotherhood; driving to destroy technology and stop the Brotherhood's preservation efforts. The Cyphers have come into possession of a G.E.C.K (Garden of Ethan Creation Kit). Miles Reese, who discovered the device, intends to use it to destroy human life and create a new world overrun by vegetation.[2]

Gameplay

The gameplay was inspired by games such as Baldur's Gate: Dark Alliance, Diablo 2, Fallout Tactics, and the two original Fallout games.[1]

Like the original game, the player was restricted to only picking from a range of pre-created potential protagonist characters, each having a respective skill set.[3]

In addition to a new stealth system, the game incorporated a reputation system that would progress the story based on the player's actions throughout their playthrough.[3]

"Stage Bosses" would've have been battled at the end of every segment of the game.[4]

Development

ProgrammingAce of the Game Of The Art forum, who leaked the design document by Brian Freyermuth, observed that the predecessor was merely a source of funds for the sequel, hence its poor quality. [5]

The game's development began before the original,[6] allowing for the Dark Alliance engine, which had been used for the original, to be revised.[7] Quest structure would've been designed reminiscent of the style of the original Fallout.[1] Like many games of the franchise, the game's style drew influence from the Mad Max series and films from the 1950s.[1]

Cancellation

The game was canceled when Interplay laid off the majority of their employees.[6] The game was never publicly announced.

Availability

The design document for the game was leaked in 2009, constituting almost all of the available information, filled with in-game photographs. Excepting page 5, the the entire document is available. No gameplay footage or game builds have surfaced.

External Link

References