Castlevania IV (partially found prerelease builds of "Super Castlevania IV" Super Nintendo platformer sequel; 1991): Difference between revisions

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{{InfoboxLost
{{InfoboxLost
|title=<center>Castlevania IV (Beta build)</center>
|title=<center>Castlevania IV (beta builds)</center>
|image=Super castlevania 4 title.PNG
|image=CastlevaniaIV-TitleScreen.PNG
|imagecaption=The final version's title screen.
|imagecaption=Title screen of ''Castlevania IV'' as seen in prerelease footage of the game.
|status=<span style="color:red;">'''Lost'''</span>
|status=<span style="color:orange;">'''Partially Found'''</span>
}}
}}
{{#ev:youtube|https://www.youtube.com/watch?v=2Fa4qSyDAHw|320x240|right|''Castlevania IV'' commercial.|frame}}
'''Super Castlevania IV''' is a side-scrolling video game released in 1991. The game was developed and published by Konami for the Super Nintendo Entertainment System and in it, you play as Simon Belmont as he sets out to defeat Dracula.<ref>[https://www.nintendo.com/games/detail/super-castlevania-iv-wii#game-info Nintendo's website summarizing the game.] Retrieved 12 Jan '18</ref>
A preview commercial for ''Super Castlevania IV'', then titled simply '''''Castlevania IV''''', shows many notable differences:


*The title screen/main menu is much simpler and has a strange watermark in the center.
On July 24th, 2020 the June 1991 build was rediscovered as part of the second set of "Nintendo Gigaleak" information that was leaked online.<ref>[https://twitter.com/nyxtheshield/status/1286808943961006080?lang=en A tweet announcing the beta's leak online.] Retrieved 09 May '21</ref>
*The game appears to be 2 player.


*The HUD is completely different and reminiscent of the original ''Castlevania'' games.
==Differences==
An early preview commercial for Super Castlevania IV (then titled simply '''''Castlevania IV''''') appears to show many features the final version lacks. The features shown in this early version include:


*Almost none of the level layouts shown are the same as the final.
*A simpler title screen/main menu, with a watermark in the center.
*Gameplay suggesting a two-player mode, which is not available in the released version.


*The outdoor sections seem to have much browner, autumnal palettes, though this could be due to low-quality recordings.
*The HUD being more reminiscent of the original Castlevania games, which is completely different from the final version.


*The skeletons seem to have different AI. They seem to follow Simon endlessly, but this leads to them walking endlessly into a wall at around 0:10. In the final game, the AI is modified to make them weave back and forth, which both makes them harder to hit and avoids the AI bug.
*Almost none of the level layouts shown resemble the final.


*The snakelike boss shown early on is entirely absent from the final game.
*The outdoor sections seemingly use a darker, autumnal palette, though this could be due to low-quality recordings.


*A level select is shown. There is a level select in the final, but it cannot be accessed without cheating and it looks completely different from the one shown.
*The skeletons look to follow Simon endlessly (as opposed to weaving back and forth) as used in the final version.


*The barn segment has bizarre enemies that appear to be possessed suits of armor.
*A snakelike boss is entirely absent from the final game.


*The skeleton horse boss's neck moves all around instead of only moving in front of the body, creating a somewhat comical appearance.
*A level select is shown, which can only be accessed with cheats in the final version; the early level select does not resemble what is used in the released game.


*The sub-weapons seem partially implemented; although the graphics for them appear on the HUD, they do not seem to be used.
*The barn segment contains enemies that appear to be possessed suits of armor.


*The track ''Bloody Tears'' can be heard throughout the commercial. While track is in the final product, the version used in the game is far different from the version heard in the commercial.
*The skeleton horse boss's neck moves all around instead of only moving in front of the body.
 
*The sub-weapons only seem partially implemented; the graphics for them appear on the HUD, but they do not seem to be used.
 
*The track ''Bloody Tears'' can be heard throughout the commercial; while the track is in the final product, the version used in the game is far different from the version heard in the commercial.
 
== Gallery==
{{Video|perrow  =3
  |service1    =youtube
  |id1          =9k_10PPwHw0
  |description1 =''Castlevania IV'' commercial.
  |service2    =youtube
  |id2          =v=IkEGBAQsK-Q
  |description2 =''Super Castlevania IV'' June 1991 beta walkthrough (1/2).
  |service3    =youtube
  |id3          =v=5TzSggnH5tg
  |description3 =''Super Castlevania IV'' June 1991 beta walkthrough (2/2).
}}
 
== References==
{{reflist}}


[[Category:Lost video games]]
[[Category:Lost video games]]
[[Category:Partially found media]]

Revision as of 02:28, 6 May 2022

CastlevaniaIV-TitleScreen.PNG

Title screen of Castlevania IV as seen in prerelease footage of the game.

Status: Partially Found

Super Castlevania IV is a side-scrolling video game released in 1991. The game was developed and published by Konami for the Super Nintendo Entertainment System and in it, you play as Simon Belmont as he sets out to defeat Dracula.[1]

On July 24th, 2020 the June 1991 build was rediscovered as part of the second set of "Nintendo Gigaleak" information that was leaked online.[2]

Differences

An early preview commercial for Super Castlevania IV (then titled simply Castlevania IV) appears to show many features the final version lacks. The features shown in this early version include:

  • A simpler title screen/main menu, with a watermark in the center.
  • Gameplay suggesting a two-player mode, which is not available in the released version.
  • The HUD being more reminiscent of the original Castlevania games, which is completely different from the final version.
  • Almost none of the level layouts shown resemble the final.
  • The outdoor sections seemingly use a darker, autumnal palette, though this could be due to low-quality recordings.
  • The skeletons look to follow Simon endlessly (as opposed to weaving back and forth) as used in the final version.
  • A snakelike boss is entirely absent from the final game.
  • A level select is shown, which can only be accessed with cheats in the final version; the early level select does not resemble what is used in the released game.
  • The barn segment contains enemies that appear to be possessed suits of armor.
  • The skeleton horse boss's neck moves all around instead of only moving in front of the body.
  • The sub-weapons only seem partially implemented; the graphics for them appear on the HUD, but they do not seem to be used.
  • The track Bloody Tears can be heard throughout the commercial; while the track is in the final product, the version used in the game is far different from the version heard in the commercial.

Gallery

Castlevania IV commercial.

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EmbedVideo is missing a required parameter.

References