Capcom Fighting All-Stars: Code Holder (lost build of cancelled fighting game; 2003): Difference between revisions

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[[File:Capcomfighting-allstars-code-holder-logo-white.gif|alt=The game's logo.|thumb|The game's logo.]]
{{InfoboxLost
Capcom Fighting All-Stars: Code Holder is a cancelled crossover fighting game that was being developed and set to be published by Capcom for arcades and the PlayStation 2.
|title=<center>Capcom Fighting All-Stars: Code Holder</center>
|image=Capcomfighting-allstars-code-holder-logo-white.gif
|imagecaption=The game's logo.
|status=<span style="color:red;">'''Lost'''</span>
}}
'''''Capcom Fighting All-Stars: Code Holder''''' is a cancelled crossover fighting game that was being developed and set to be published by Capcom for arcades and the PlayStation 2.


== Synopsis and Characters ==
==Synopsis and Characters==
A mysterious man threatened Metro City with a bomb codenamed Laughter Sun. To help thwart the game's antagonist and defuse the bomb in time, the city's mayor, Mike Haggar called upon some of the best fighters. Those were: Ruy, Charlie Nash, Chun-Li and Alex from Street Fighter; Haggar himself and Poison from Final Fight; Batsu and Akira from Rival Schools; Strider Hiryu from his titular franchise. Three new characters: dubbed "Code Holders", were joining the fray: D.D. AKA Ogre, Rook AKA Fallen Angel and Ingrid AKA Isis. In 2017, Capcom's Shadaloo CRI revealed that Akuma from Street Fighter, Demitri from Darkstalkers, a character from SNK's King of Fighters franchise (whose identity was not revealed) and the game's antagonist, Avel AKA Death would be secret characters.
A mysterious man threatened Metro City with a bomb codenamed Laughter Sun. To help thwart the game's antagonist and defuse the bomb in time, the city's mayor, Mike Haggar called upon some of the best fighters. Those were: Ruy, Charlie Nash, Chun-Li and Alex from ''Street Fighter''; Haggar himself and Poison from ''Final Fight''; Batsu and Akira from ''Rival Schools''; Strider Hiryu from his titular franchise. Three new characters: dubbed "Code Holders", were joining the fray: D.D. AKA Ogre, Rook AKA Fallen Angel and Ingrid AKA Isis. In 2017, Capcom's Shadaloo CRI revealed that Akuma from ''Street Fighter'', Demitri from ''Darkstalkers'', a character from SNK's ''King of Fighters'' franchise (whose identity was not revealed) and the game's antagonist, Avel AKA Death would be secret characters.


== Gameplay ==
==Gameplay==
The game, for the most part, is on a 2D plane, with the standard punch and kick button layout, and super moves, A feature from 3D fighters, sidestepping, would get its own button. It introduced new mechanics, like the Dramatic Counter, a dodging counterattack that slowed the game down upon activation, the Dramatic Finish, which is similar to Mortal Kombat's Fatalities, and the Declaration of Victory, which would give extra points, but if you lost a single round, you lost the whole battle.
The game, for the most part, is on a 2D plane, with the standard punch and kick button layout, and super moves, A feature from 3D fighters, sidestepping, would get its own button. It introduced new mechanics, like the Dramatic Counter, a dodging counterattack that slowed the game down upon activation, the Dramatic Finish, which is similar to ''Mortal Kombat'''s Fatalities, and the Declaration of Victory, which would give extra points, but if the player lost a single round, the player would lose the whole battle.<ref>[https://www.fightersgeneration.com/games/capcomfightingallstars.html Fighters Generation: ''Capcom Fighting All-Stars''.]</ref>


== Development ==
==Development==
Work began on a sequel to Capcom VS SNK 2: Mark of the Millennium 2001 in the same 2D style before they decided to change it to a 3D game. But SNK being unavailable due to a major restructuring and being fresh out of a bankruptcy, it was decided that a crossover game featuring Capcom franchises would begin development, with 20 SNK staff member joining to help. This would also be the first time Capcom would develop a 3D fighter in-house, before Street Fighter IV. The game was announced on September 2nd 2002 on the Japanese digital magazine Impress Game Watch as being in development. On September 19th of the same year, the game was revealed as Capcom Fighting All-Stars: Code Holder at the Amusement Machine Show, or more commonly called JAMMA, of that year. They revealed some of the playable characters, its plot, mechanics, and even demonstrated some gameplay. Reactions were mixed: praise went to the character roster, mechanics and 3D backgrounds but the game's animations, character models and lightning were negatively compared to Tekken 4 and Virtual Fighter 4. IGN reported that the arcade version would be released that winter, but they were likely referring to location tests.  
Work began on a sequel to ''Capcom VS SNK 2: Mark of the Millennium 2001'' in the same 2D style before they decided to change it to a 3D game. But SNK being unavailable due to a major restructuring and being fresh out of a bankruptcy, it was decided that a crossover game featuring Capcom franchises would begin development, with 20 SNK staff member joining to help. This would also be the first time Capcom would develop a 3D fighter in-house, before ''Street Fighter IV''.<ref>[https://www.polygon.com/2021/1/7/22214717/capcom-vs-snk-an-oral-history Polygon Interview with former Capcom and SNK employees.]</ref> The game was announced on September 2nd 2002 on the Japanese digital magazine ''Impress Game Watch'' as being in development.<ref>[https://www.ign.com/articles/2002/09/02/capcom-debuts-new-3d-fighter Capcom Announces New 3D fighter.]</ref> On September 19th of the same year, the game was revealed as ''Capcom Fighting All-Stars: Code Holder'' at the Amusement Machine Show, or more commonly called JAMMA, of that year.<ref>[https://www.ign.com/articles/2002/09/04/capcom-fighting-all-stars ''CFAS:CH'' set to debut at Tokyo JAMMA 2002.]</ref> They revealed some of the playable characters, its plot, mechanics, and even demonstrated some gameplay. Reactions were mixed: praise went to the character roster, mechanics and 3D backgrounds but the game's animations, character models and lightning were negatively compared to ''Tekken 4'' and ''Virtual Fighter 4''. IGN reported that the arcade version would be released that winter, but they were likely referring to location tests.<ref>[https://www.ign.com/articles/2002/09/19/jamma-2002-capcom-fighting-all-stars Tokyo JAMMA 2002: ''Capcom Fighting All Stars'' Review.]</ref>


== Cancellation ==
==Cancellation==
Sometime between the game's presentation at JAMMA and February 2003, Capcom would hold location tests in various places, including Japan and United Kingdom. These tests were very negative and performed badly. On February 26th, 2003, the Japanese magazine Dorimaga reported that the game was removed from publishing schedules. Half a year later, in August 2003, Capcom would formally announce the game's cancellation. The idea of a Capcom crossover fighting game remained, and Capcom Fighting Jam, a 2D fighting game recycling several ideas from its predecessor, was released for arcades, the PlayStation 2 and the original Xbox from October 2004 to June 2005, mostly to negative reception.
Sometime between the game's presentation at JAMMA and February 2003, Capcom would hold location tests in various places, including Japan and United Kingdom. These tests were very negative and performed badly. On February 26th, 2003, the Japanese magazine ''Dorimaga'' reported that the game was removed from publishing schedules. Half a year later, in August 2003, Capcom would formally announce the game's cancellation.<ref>[https://www.ign.com/articles/2003/02/26/capcom-fighting-all-stars-cancelled ''Capcom Fighting All Stars'' Cancelled.]</ref> The idea of a Capcom crossover fighting game remained, and ''Capcom Fighting Jam'', a 2D fighting game recycling several ideas from its predecessor, was released for arcades, the PlayStation 2 and the original Xbox from October 2004 to June 2005, mostly to negative reception.


== Availability ==
==Availability==
No arcade cabinet with the arcade version installed nor PlayStation 2 builds were found as of writing. In June 2017, Takayuki Nakayama, an art director at Capcom, decided to post unreleased promotional artwork, screenshots from the game, including the final roster, and the final boss in action. It's assumed Capcom still has either version in their archive, but it's very unlikely it would see a release nowadays as it is unfinished.<gallery>
No arcade cabinet with the arcade version installed nor PlayStation 2 builds were found as of this writing. In June 2017, Takayuki Nakayama, an art director at Capcom, decided to post unreleased promotional artwork, screenshots from the game, including the final roster, and the final boss in action.<ref>[https://game.capcom.com/cfn/sfv/column-130887 Official Interview with Toyohisa Tanabe.]</ref><ref>[https://game.capcom.com/cfn/sfv/column/131683 Mementos Special Part 1: Images from ''Capcom Fighting All Stars''.]</ref><ref>[https://game.capcom.com/cfn/sfv/column/131801 Mementos Special Part 2: Images from ''Capcom Fighting All Stars''.]</ref> It's assumed Capcom still has either version in their archive, but it's very unlikely it would see a release nowadays as it is unfinished.
File:Cfascss.jpg|The game's character selection screen. The secret KOF character is covered with a smiley.
File:Cfas1.jpg|D.D. against Ryu.
File:Cfasrivsch.jpg|Akira against Batsu.
File:Game03.jpg|Strider Hiryu against Rook.
File:Cfas-screenshot.jpg|Avel against Rook.
File:Fas00 00.jpg|Unreleased promotional artwork by Shinkiro.
File:Fas06 00.jpg|Returning characters' artwork.
File:Codeholder.png|New characters' artwork.
File:Akudemi.png|Akuma and Demitri, who were revealed to be in the game in 2017.
File:Aveldeath.jpg|Avel AKA Death, the main antagonist and final boss of the game.
</gallery>[https://www.youtube.com/watch?v=bnmLbsWx9I4 Gameplay video, presumably from the Tokyo JAMMA 2002 expo.]


==Gallery==
==Gallery==
{{Video|perrow  =2
===Images===
<gallery mode=packed heights=175px>
Cfascss.jpg|The game's character selection screen. The secret KOF character is covered with a smiley.
Cfas1.jpg|D.D. against Ryu.
Cfasrivsch.jpg|Akira against Batsu.
Game03.jpg|Strider Hiryu against Rook.
Cfas-screenshot.jpg|Avel against Rook.
Fas00 00.jpg|Unreleased promotional artwork by Shinkiro.
Fas06 00.jpg|Returning characters' artwork.
Codeholder.png|New characters' artwork.
Akudemi.png|Akuma and Demitri, who were revealed to be in the game in 2017.
Aveldeath.jpg|Avel AKA Death, the main antagonist and final boss of the game.
</gallery>
 
===Videos===
{{Video|perrow  =3
   |service1    =youtube
   |service1    =youtube
   |id1          =7HohLZxwYKw
   |id1          =7HohLZxwYKw
   |description1 =Tokyo Game Show 2002 trailer
   |description1 =Tokyo Game Show 2002 trailer.
   |service2    =youtube
   |service2    =youtube
   |id2          =Qu49rq5ePJA
   |id2         =bnmLbsWx9I4
   |description2 =What Happened: Capcom Fighting Evolution}}
  |description2 =Gameplay video, presumably from the Tokyo JAMMA 2002 expo.
  |service3    =youtube
  |id3         =Qu49rq5ePJA
   |description3 =What Happened: ''Capcom Fighting Evolution''.
}}


==Reference==
==External Link==
*[https://streetfighter.fandom.com/wiki/Capcom_Fighting_All-Stars ''Street Fighter'' Fandom wiki about ''CFAS''.]
==References==
{{reflist}}
{{reflist}}


<ref group="CFAS">[https://game.capcom.com/cfn/sfv/column-130887 Official Interview with Toyohisa Tanabe]</ref>
[[Category:Lost video games]]
 
[[Category:Completely lost media]]
<ref group="CFAS">[https://game.capcom.com/cfn/sfv/column/131683 Mementos Special Part 1: Images from Fighting All Stars]</ref>
 
<ref group="CFAS">[https://game.capcom.com/cfn/sfv/column/131801 Mementos Special Part 2: Images from Fighting All Stars]</ref>
 
<ref group="CFAS">[https://www.ign.com/articles/2002/09/02/capcom-debuts-new-3d-fighter Capcom Announces New 3D fighter]</ref>
 
<ref group="CFAS">[https://www.ign.com/articles/2002/09/04/capcom-fighting-all-stars CFAS:CH set to debut at Tokyo JAMMA 2002]</ref>
 
<ref group="CFAS">[https://www.ign.com/articles/2002/09/19/jamma-2002-capcom-fighting-all-stars Tokyo JAMMA 2002: Fighting All Stars Review]</ref>
 
<ref group="CFAS">[https://www.ign.com/articles/2003/02/26/capcom-fighting-all-stars-cancelled Fighting All Stars Cancelled]</ref>
 
<ref group="CFAS">[https://www.fightersgeneration.com/games/capcomfightingallstars.html Fighters Generation: Capcom Fighting All-Stars]</ref>
 
<ref group="CFAS">[https://www.polygon.com/2021/1/7/22214717/capcom-vs-snk-an-oral-history Polygon Interview with former Capcom and SNK employees]</ref>
 
<ref group="CFAS">[https://streetfighter.fandom.com/wiki/Capcom_Fighting_All-Stars FANDOM wikia about CFAS.]</ref>
<references group="CFAS" />

Latest revision as of 13:40, 29 June 2022

Capcomfighting-allstars-code-holder-logo-white.gif

The game's logo.

Status: Lost

Capcom Fighting All-Stars: Code Holder is a cancelled crossover fighting game that was being developed and set to be published by Capcom for arcades and the PlayStation 2.

Synopsis and Characters

A mysterious man threatened Metro City with a bomb codenamed Laughter Sun. To help thwart the game's antagonist and defuse the bomb in time, the city's mayor, Mike Haggar called upon some of the best fighters. Those were: Ruy, Charlie Nash, Chun-Li and Alex from Street Fighter; Haggar himself and Poison from Final Fight; Batsu and Akira from Rival Schools; Strider Hiryu from his titular franchise. Three new characters: dubbed "Code Holders", were joining the fray: D.D. AKA Ogre, Rook AKA Fallen Angel and Ingrid AKA Isis. In 2017, Capcom's Shadaloo CRI revealed that Akuma from Street Fighter, Demitri from Darkstalkers, a character from SNK's King of Fighters franchise (whose identity was not revealed) and the game's antagonist, Avel AKA Death would be secret characters.

Gameplay

The game, for the most part, is on a 2D plane, with the standard punch and kick button layout, and super moves, A feature from 3D fighters, sidestepping, would get its own button. It introduced new mechanics, like the Dramatic Counter, a dodging counterattack that slowed the game down upon activation, the Dramatic Finish, which is similar to Mortal Kombat's Fatalities, and the Declaration of Victory, which would give extra points, but if the player lost a single round, the player would lose the whole battle.[1]

Development

Work began on a sequel to Capcom VS SNK 2: Mark of the Millennium 2001 in the same 2D style before they decided to change it to a 3D game. But SNK being unavailable due to a major restructuring and being fresh out of a bankruptcy, it was decided that a crossover game featuring Capcom franchises would begin development, with 20 SNK staff member joining to help. This would also be the first time Capcom would develop a 3D fighter in-house, before Street Fighter IV.[2] The game was announced on September 2nd 2002 on the Japanese digital magazine Impress Game Watch as being in development.[3] On September 19th of the same year, the game was revealed as Capcom Fighting All-Stars: Code Holder at the Amusement Machine Show, or more commonly called JAMMA, of that year.[4] They revealed some of the playable characters, its plot, mechanics, and even demonstrated some gameplay. Reactions were mixed: praise went to the character roster, mechanics and 3D backgrounds but the game's animations, character models and lightning were negatively compared to Tekken 4 and Virtual Fighter 4. IGN reported that the arcade version would be released that winter, but they were likely referring to location tests.[5]

Cancellation

Sometime between the game's presentation at JAMMA and February 2003, Capcom would hold location tests in various places, including Japan and United Kingdom. These tests were very negative and performed badly. On February 26th, 2003, the Japanese magazine Dorimaga reported that the game was removed from publishing schedules. Half a year later, in August 2003, Capcom would formally announce the game's cancellation.[6] The idea of a Capcom crossover fighting game remained, and Capcom Fighting Jam, a 2D fighting game recycling several ideas from its predecessor, was released for arcades, the PlayStation 2 and the original Xbox from October 2004 to June 2005, mostly to negative reception.

Availability

No arcade cabinet with the arcade version installed nor PlayStation 2 builds were found as of this writing. In June 2017, Takayuki Nakayama, an art director at Capcom, decided to post unreleased promotional artwork, screenshots from the game, including the final roster, and the final boss in action.[7][8][9] It's assumed Capcom still has either version in their archive, but it's very unlikely it would see a release nowadays as it is unfinished.

Gallery

Images

Videos

Tokyo Game Show 2002 trailer.

Gameplay video, presumably from the Tokyo JAMMA 2002 expo.

What Happened: Capcom Fighting Evolution.

External Link

References